Short but sweet. I always like seeing these sort of videos cause they remind me the dev's aren't doing anything surprisingly different to what I expect when they create artwork.
Hey all, I figured I would post some of my latest work up here for critique and feed back, working in UE4 and so far I would say it's been a huge learning process but I am happy with how it's turning out. Below are some of the textures I have finished and how they are looking in game. and here is how it's looking in the…
So I'm moving and this time I will have my own small office space, and I'm looking to make it a bit special and nice. been looking through pictures etc, but can't seem to find a good keyword for actual cool spaces and monitor setups etc. So what would you do if you could spend around $15k on an office? leaving out computer…
New tool in Wall Worm ( http://dev.wallworm.com ) to batch convert folders of images into Bitmap2Material substance-driven material libraries. https://www.youtube.com/watch?v=ir1_qcH05ng
Hey! So I'm following a 3dMotive tutorial for foliage in Unreal, however I am using Maya rather than 3DS Max - which the tutorial makes use of. Essentially, I want to find a way to set up a shader network for some specular highlights on blades of grass. Does anyone have any recommendations? Thanks.
Damn. I hoped there is a more simple, more elegant solution to this. :( So basically I have to create one UV island for every piece which should have the same texture and then arrange and relax it until the texture looks good...
I picked up SD last week and started to play around. I wanted to share my WIP and would love get some feed back from you guys, in order to improve my work. (: