Anyone have an issue with doing Opal Divine's Marina instead of NXNW? It's a little more casual and open compared to NXNW and it's got a large selection of good drinks and decent food. It's only about 3.7 miles north on Mopac -> link link to location's website Full Drink Menu
Thanks for the feedback. I based this off a military grade smoke grenade dimensions (for the height), I might cut the body height a bit. Tanda_66 said: Thanks :] Yes this is actually made in Fusion 360, a CAD software I'm learning right now. Nice progress on your piece!
Retopology was mostly done but I decided to bring another full character to game res instead, so I did some render of this bust and called it done :) 360 gif here -> https://www.artstation.com/artwork/gJR0ne I'll post about the next character soon, spoiler : it's Kiki !
Yeah, I'm worried that the lack of quality control is just going to flood steam with shit games and over saturate. Imagine if the XBOXLive indie games marketplace wasn't a separate thing on the 360. You would be digging through 100s of booger picking simulators to find any decent games.
Looks pretty nice! I'm working on a nearly identical S&W .357 right now and thought I would look around online to see what other people have made. How many tris are you at? Any chance we could see the wireframe/textures?
I don't know how he did it but I would start with a plane with a nice amount of segments, make the holes, and then use a bend deformer with 360 degree, then merge the vertices in the seam, now you should have a cylinder with multiple holes that you can stitch to another cylinder
Are there any Lord of The Rings RPG'S I could try? I've played Conquest on the 360 which wasn't so great and I know about the up coming War in the North but are there any RPG's based on Mr.Tolkiens beautfil world for the PC? I'm willing to try anything old and new.
hmm, how about these? i thought those were pretty good: http://www.thegnomonworkshop.com/store/product/347/Character-Design-Pipeline http://www.thegnomonworkshop.com/store/product/55/The-Techniques-of-Dylan-Cole-1 http://www.thegnomonworkshop.com/store/product/57/The-Techniques-of-Dylan-Cole-2
Unless strategically position as Kanni mentioned, it's really not good practice too have open/intersecting geo plus can also incur unnecessary baking error/s when the use of a contiguous mesh may've averted, in the first place. Edit: A great example I think when modularity is introduced -…
Hi all, I made this character for the cinematic "RAID: Shadow Legends". Here are my own renders which I made for presentation. More renders and 360 video is here https://www.artstation.com/artwork/mqyqd9 https://www.youtube.com/watch?v=qq-MtbLkKFY&feature=emb_logo