yeah loft is cool, but it is sometimes really weird to use, it always tends to mess up my shape. But for this I cant use it because I have chain links. I've done it now with IKspline. thx
@ ike_ike: What!? lol... this one totally not related with chinese word XD @mrrevolution: Photoshop, brush: normal hard edge round brush with pen pressure on. (with wacom tablet) anyway i changed the upside down cross thingy, use "大" better, so it will sway away from the cross thingy..
Thanks again EQ for your in depth post. I'm definitely going to pickup the minlota 50mm 1.7. I'd like to atleast experiment with some different lenses to know what I'm doing, and for that price, why not! The other lenses as you mentioned, are either out of the price range or too big (beer can lol!). But thanks for listing…
I use carbonmade and like it tbh:S (http://ikosan.carbonmade.com/) You are very limited with what you can do with it, i pay the $12 cause i wanted video streaming from it for turn arounds. I've run websites through wordpress and my own domains and carbon made was just a relief, its all drag and drop and very artist…
HI Ikblue ! Happy to see you in PC ! :) I think your house is fine but you went too far in the texturing process. I think it's so noisy in general (bricks, concrete etc....). Keep it simple and efficient. Don't try to make a lot of different shaders (It seems to you have five different woods for example). You should have a…
I so don't agree with you, i own a 22hd and a 13hd. I love them both. I first though i could actually TRANSPORT the 22hd oh damn i was so wrong lol, just finding a place where to put it in my office was complicated. No matter how you put the 22hd, you'll have one hell of back pain except if you buy one of those wall…
python in combination with a maya runtime frontend like skyline would sound like a wetdream. Where scripting in unreal could seamlessly intergrate with tool strategies. The HIK and Ikinema examples at GDC really have me jonesing for that kind of iteration at all stages of dcc. In the perfect world unrealengine 4 would be a…