S'more houses. 7 done, 42 to go. *sigh* Although I should probably finish a "block" first, then gather some feedback before doing a bunch more, because there's definitely a lot of space to improve here. (also still missing chimneys and vegetation(vines and stuff) but I'll add those retroactively when I'm doing the rest of…
Hey guys! I'd been wanting to have something I could offer people at a lower price and to practice molding/casting off of, so Jeremy suggested I make baby versions of the existing chimeras :) I did a few sketches to get an idea of where I wanted to head with this I had a vote on my facebook art page on three designs I…
Well the issue is i had darker version and the problem was you barely could see anything. I had to decide whether I want it be more dark and you can't really see anything, or over bright and make it brighter, but at least you can see what is going on. I will try to tune it down, but I'm not sure it will work well though. I…
Thnx for the replies guys! I don't think I can post extensive breakdowns. But for the brick buildings and concrete structures, these are almost entirely done with tiling textures. In the case of the concrete stuff the damage was done with edge decals as described in this breakdown in the SDK documentation.…
I'm curious about the leaking decal stains... I don't feel like they make much sense in accordance to the placement of them... Where are the leaks coming from? I feel like you could possibly get away with putting them just above the stove area to fake a slight smoked/burn look but even so it's a leak style decal so it's…
hmm, so if I wanted to have accurate, or more accurate textures or decals then scanning is the better option. What program is recommended for doing this, and how many pictures would be recommended for an average texture? I read somewhere that you need to basically make a grid then take photos of say 10 square meters but…
Not bad for a first time use. Here are my three suggestions: First, your lights make no sense. They seem to be coming form behind the camera in the first shot instead of the windows from the side. Right now the shadows of your pillars are pointing back toward the far wall instead of the one parallel to the window, like…
Lady Death Fanart Collectible: Part 6 Polypaint and base desing Hi, it’s been a while since my last post, some projects and being sick with COVID interrupted the process of this piece but I’m back. It’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible…
Hey, it's been a while! In the past few weeks I've been finalizing the interior of the restaurant, mostly working on some props to fill the space (including the weird deer). I also used a few asset packs from Dekogon and some other assets to speed up the process. There's still a few things I want to do (decal + detailing…
There's no right or wrong way, there's just the end result. And there are many ways to get there: Your current method - which is perfectly fine - model low>sub-D or chamfer(see below) for the high>use sub-D cage + topo optimise for the final asset. Boolean + Dynamesh - manual retop or repurpose the boolean mesh for the…