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Re: RIAA shuts down 73.000 Blogs
Reply by
McGreed
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Jul 2010
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General Discussion
No matter the damage it does to everyone else? I disagree, there is ways to go around this and I don't think this is the way to do it.
3 results
Re: Industrial Scene - CryEngine 2 [WIP]
Reply by
Autocon
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Jun 2009
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3D Art Showcase & Critiques
Lighting is looking really nice, love the damage you have on the brick walls on both sides of the scene, very nice
2 results
Re: My Substances WiP
Reply by
Twenty Four
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Mar 2015
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3D Art Showcase & Critiques
Your copper is better than mine :poly101: I like the subtle color variation and also the light damage, it's gorgeous.
Re: Sketchbook: A-Train
Reply by
A-Train
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Jul 2010
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Digital Sketchbooks
Experimenting with a damage state and some kind of bad/weird textural approach, looked at a few references for a mortar shell and did this.
Re: Wip
Reply by
Ancient-Pig
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Aug 2007
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3D Art Showcase & Critiques
Gorgeous work on that scarred bust... the lips are my favorite part- how they change shape on over to the damaged side of the head...
2 results
Re: I should probably mention...
Reply by
Josh_Singh
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Jun 2006
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Mop!!! Good Job! Isn't Splash Damage one of the the most 133t studios in europe? sweet dude. You deserve it!
Re: WIP: Tiberian Eclipse (A Crysis Modification)
Reply by
Joseph Silverman
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Nov 2007
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3D Art Showcase & Critiques
wear and scratches, on a highpoly? Just crazybump it, nobody is going to notice, unless you're getting into massive denting, damage, and warping.
3 results
Re: Dead Island Official Annoucement
Reply by
HonkyPunch
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Feb 2011
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nevermind, a quick search found the video Skamberin was speaking of. http://www.eurogamer.net/videos/dead-island_multi-layer-damage
4 results
Re: mbischof - wips
Reply by
mbischof
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Nov 2012
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3D Art Showcase & Critiques
I made some more cobblestone looking bricks today. I'll probably do a damaged version of these too.
Re: Tristan Meere - Substance Sketchbook
Reply by
AdvisableRobin
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Oct 2016
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3D Art Showcase & Critiques
Maybe part of it is that the damage is a bit over the top. Gunna have to play with that a lot for a final render me thinks.
2 results
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