seen some games like tf2, which in most cases just uses more geometry over normals maps, and when it does use normals maps it;s very subtle like the folds in clothing and things like that. though valves purposely targets lower than average spec machines for most of there games.
If you're looking for a "simple" style, I would probably more closely try to emulate a style similar to the Team Fortress 2 weapons. Currently the model itself needs work as it is a bit boxy, and it looks like you probably have too many edges for the geometry judging from the smoothness I'm picking up from the angles and…
Definitely was wondering whether I should have spent so much time making the intricate/somewhat-accurate allowances for flexions, though I think I did it now to make the the high res looked as pretty as possible. For the low poly though, I'm literally going to not really bake from it and just make it as high res as they do…
OK, so for animators, the rig doesn't matter at all... it doesn't have to llok like any specific character I assume? I can just go with a vanilla Norman and go crazy with him? Also, do the animations have to be based on actual League of Legends Characters/Abilities, or can we come up with our own? As in: I hope my…
I think he was expecting something like a playable version of the Samaritan demo, but instead got a stripped down version of TF2 that looks like it will run on 2 rocks and a paper clip. The trailer if shot all in-engine (I think it was) was damn impressive, the game play footage is not quite as polished and looks like it…
a) There is no black in the image, any way you slice it. Colour picker will prove it. b) It will appear darker on certain monitors or view angles (old/cheap/badly calibrated TFTs?), thus the blueish-violet tint will look more intensely blueish. c) The dress probably looks different in real life under a white light source…
With the scene it doesn't really feel like there is a focal point or something the player is being aimed towards, it just a big open space. You need something that draws the eye towards it and gives a clear indication that this is what you are supposed to be focusing on. The scene is all pretty much similar materials and…
Did Polycount receive a massive update to the current site in 2010 before the TF2 contest? I mean I was not around in those days but I remember reading it somewhere. So Polycount 3.0?