Looks good Raz, I like the changes. I think the one thing that could still use work is the floor he's standing on. I think the parallax might be a bit too extreme - it almost looks like the stones are just floating above an empty void, and it just looks a little weird. I think you should bring the crevices between the…
Yubbie, thanks for the feedback. I agree, I will definitely do some environment effects once I get the scene complete. I just did some quick lighting, I will do the real lighting after I get the light source meshes done. I will also play with the colors to get some different looks. Right now the color of the stone is…
Hi, this is indeed a very nice scene :) Once the scale problem is worked I think it's going to be great. I like the luminosity of the direct lighting, and the light shafts are nice. I would just say the wall stone texture looks a bit too dark and too contrasted, when seen from a distance this texture next to the bright…
So I had some time away from this and came back to it. Im having trouble getting my head around something... I wanted to make a "trim sheet" for some detailing on a building. My initial thought, as stated previously, was to have a seperate normal map and have a unique UV set dedicated to those normals... well what if I…
I've added a lot of stuff to my Gumroad since I last posted anything. You can view all of my textures here http://joostvanhoutte.com/textures and my HDRis here http://joostvanhoutte.com/hdris/ my latest texture packs: 1000 free textures https://gum.co/1032 100 rust textures http://gum.co/rusty 100 stone…
That last shot with the entrance looks brilliant, imo. Very epic feeling, I just wanted to know what's inside *g* Huge and massive stones in the rocky parts, that tell a story already - great stuff ! The earlier (in the video) stonework ruins part still looks like it won't hold up against a tiny windblow, to me. It looks…
roof is done! The gate feels pretty finished right now. Not crazy about the stone tiles but they're not the centerpiece so maybe it's not a super big deal if they're not perfect. been playing around with shading through photoshop but nothing i'm confident enough to show just yet i didn't get as much as i wanted done today,…
The first image is yours and the second is the concept right? Well to match the concept better, it looks like you just need to work on the lighting and effects a bit more. The concept has a thicker and brighter fog. The lanterns and fireflies are brighter too, lighting up the fog and causing some bloom effects. Also there…
Nice start on the scene for sure. I'm glad my tutorial was of use for you! I think you got the right idea for sure with the stone, the details are in the right places (IMO), but they look too soft as it is now. You'd probably want the edges to be more sharply cut even if the stones are very old. Made a very quick and meh…
@dionix, yeah it might have happened during the time that I switched from stones to bricks. I probably felt the bricks were too small because I was so used to the huge stones and so mis guessed the size hehe. I've been trying to learn the UDK matinee stuff to make some camera pans etc: [ame="…