How to combine 32-bit displace maps + Not Enough Memory OVERRIDE Displace Map Generation - 4K 32-bit EXR with highest settings - from one apparently too large subtool = ~22 million polys gives the error Not Enough Memory with Multi Map Exporter, despite my PC having a lot more than 4GB RAM. (I don't want to retopo into…
It absolutely matters- that would be a nightmare to edit and iterate on. However, some pipelines don't use an editor like Unreal - levels are assembled in Maya or w/e, but using the same modular assets you would otherwise. You might merge things together at the end of the process for optimal performance, but you don't want…