Sweet stuff dude, I always liked the shapes of the real heli. Yours looks pretty accurate as far as I can tell. Anyway regarding your HP and polycount question: I'd rebalance things a bit. You've got big shapes that could do with more segments (exhaust!!, window edges) and then you have tiny details that really don't need…
Alot of the stuff you posted is more related to a Level Designer, than an Environment Artist. There's no really crash courses like said above, but there are some great websites and DVD/Books that really help. [ame]http://www.amazon.com/3D-Game-Environments-Create-Professional/dp/0240808959[/ame] This book gives a good…
Unfortunately, if you want good uvs you have to put the work in. Everyone wants the quick and easy way out but, really, unwrap tools have come a long way over the years. Newcomers don't realise how easy yhey have it! :) Use a texture map like this…
careful not to fall into the trap of creating what your brain thinks is correct. you've got some forms in here that are a little strange and it looks like you might not be using reference, or you're probalby going from a propotion sheet with little detial. i know it's tempting to think that the knee, for example, just…
[ QUOTE ] If you like The Name of the Rose, I'd recommend Foucault's Pendulum as well, also by Umberto Eco. http://www.amazon.com/gp/product/0345368754/002-0270041-6460878?v=glance&n=283155 I found it a little more accessible than 'Rose' and enjoyed it more than DaVinci Code. Haven't seen the movie yet but probably will…
That looks a lot better keep it up! You're learning two things at once, how to animate (12 principles of animation really 10.5) and the technical side 3dsmax/biped, thats a lot to soak up and you're doing good. There aren't too many tutorials specifically created for the workbench as its not all that different from the…
his names Krunk looks like you completely ignored the concept as well! it looks much more like just a goofed up hulk model now. with 4 fingers,, you've lost all the cartoony to it. head should be lower than his back, wider crazy jaw. you can make something realisticly cartoony if you want to, but you are not achieving this…
Welcome to polycount! 1st, this probably belongs in P&P? 2nd, I agree with everything above. I like some of the rigging and modeling nice work =) You've got a lot of the technical hurdles taken care of. 3rd, <<!! INCOMING WALL-O'-TEXT !!>> At the risk of sounding like a dick I'm going to rip this whole thing apart.…