Yes that's correct. Here are some video tutorials on it: Substance Painter: The official tutorial has been removed so it might be changing in the latest version, however here's Michael Pavlovich talking about it: 018 Baked Lighting Filter - YouTube 3D Coat: Baking Lighting & Reflections in Unlit Shader - YouTube
https://s.yimg.com/fz/api/res/1.2/d3lUeHMMvPpo.dOpH5KnLg--/YXBwaWQ9c3JjaGRkO2g9OTk2O3E9OTU7dz0xNTAw/https://designresearchla.files.wordpress.com/2013/01/master-and-commander-the-far-side-of-the-world-crowe.jpg Arm patches look like a cube block of wood. I'd make them a little more organic/cloth like.
I know this is an old thread, but just wanted to note that at least in max 2013, picking objects when you use the slate editor has issues. As in, wasn't working at all for me. Soon as I switched to the classic material editor I was able to pick objects.
Its not about polys. 16k tris is good for me. Come on dudes, we have 2013, next nextgen right in front of us. Make things round .. . [ame=" https://www.youtube.com/watch?v=DLsJzPvfVmA"]Rihanna Round And Around - Best Vines - YouTube[/ame] :)
If you want an example of a clean, but creative resume, you could see mine as a possible example. I have yet to get a critical "this is too much" critique from anyone. https://cdnb.artstation.com/p/resume_files/attachments/000/003/527/original/Brian_Choi_Resume.pdf?1511826593
Looks really interesting ... But AFAIK plaback with curveeditor open has been sped up with Max 2014 Is the benchmark picture in Max 2013 ? If yes could you compare with Max 2014 ? Or did'nt you experience any playback improvements ( with open cureveditor) in Max 2014 ?
@Ace-Angel It's actually very simple. It's the same set-up as this shot in my blog post. Except the B value texture (greyscale) on the far right is different and the constant just below this text is 0.3 The reason it looks that way is the combination of the texture and the UV's of the static meshes.
Never ran across that problem. I dont have 2013 tho.Are you up do date on hotfixes btw ? Could it be some option in the skin modifier then ? edit : tested, nothing with such behavior there. Did you try to save the skin and reload it on a new skin modifier ?
We are working hard on making all the levels complete. We have a good plan and we are sticking to it. Another big chunk of work is all the upgrades and different skills. We are aiming for a 2013 release! I hope you all have a nice weekend! Cheers!
Thanks guys for the tips!! In the end, was 3ds Max problems... I was using 3ds Max 2013 but when pass to 2014, the viewport showed the exactly same problems of the game, so I've solved the smoothing groups issue and done... There is the result. What you guys think??