That's nice looking wood. But I'm with Adam. If it's not going to have some style to it, manipulating wood images might be a better use of on-the-job time (if it were a job task.) Of course, on your own time, practicing anything is better than practicing nothing!
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
Hello! I will put my 3D and 2D sketches here. I want to learn to make old school environment. Please feel free to give critique. My first 3D model. This is my version of kaldorean vase from Warld of Warcraft old content for practice. Some concept practice Fanart
Regardless of weather the cart will be in motion or not, the "wheel" could use some more polys. It's not a matter of if the cart moves or not, its a matter of does this look like it could work.. is it practical. A wheel with 10 sides is not practical in any way, shape or form.
Hey Funky Bunnies, glad you like our art style. Hope I can answer your question as best as possible :) During the conceptual design stage of Mercury Shift 3D we decided to completely go without using any sort of texture. The reasons for this were practical: That way we can go for a rather unique and unmistakable look while…
I would advise learning ZBrush and Substance Painter as soon as you can. ZBrush is already an industry standard, a lot of studios use it in-house. Substance Painter will give you a big leap forward with textures, I believe it will become an industry standard if it isn't already, I think the sooner you learn it, the better…
Hey Everyone! I've decided to start a blog for Game Designers to practice their craft on a new blog. Each day a new game design criteria will be posted to the blog and everyone has a chance to leave their design ideas in the comments! Please help me spread the word and share! It's just for fun, but also useful practice.…
thats where many people are wrong art is like everything else, the more you practice, the better you get many people say "i wish i was this talented" what they forget is that the "talented" practiced the shit out of it for 10 years
your texturing is really great, nice work! I think you could practice topology a bit more, your two character heads don't have the topology loops around the mouth that are good practice if the intended outcome is a head that will be animated.