when i had to switch to maya i had the same problem. only the NEX plugin came close to the tools i loved from 3dsmax. on the other hand, maya has all the tools you need and much more. if you stick working with the dropdown menus or shelves, you will never get a decent workflow. i just can advise you like bugo, learn using…
Max, the tools are great )) I planned to make my own step loop / ring script, but now I'll use your one. The only little suggestion - can you add any way to grow edgeloop or edgering with certain increment, like in Modo. Growing is VERY handy modeling feature. Also I love the way it works in polyboost (Graphite tools in…
Yeah, I think Blender does have a few compiling cases: - 2.79 release has Principled BSDF shader, so finally PBR gained native support. One slight drawback is Blender somehow used the Disney model which is different from the real-time game engine model (many based on Unreal's innovation on the Disney model). - I am pretty…
I bumped into this old thread and I thought that maybe somebody is still wondering about the "Select All" hotkey in Maya ... The Select All has been added in Maya 2014: - if you RMB in the empty viewport it will display a marking menu where you can see 2 options: "Complete Tool" and "Select All". - the MEL for "Select All"…
I guess it's like in all other parts of life. First you have walk through a ocean of sh*t before you earn something - means: work and fight hard for what you want. That inspires other people and slowly you drag them into your direction. Maxscript, MEL, PHP and simple BAT files makes a great advantage. But to convince other…
The major pressure I've seen for migration from Max to Maya has been from TechArt, to (understandably) make their lives easier. MaxScript is brutal and vulgar... like the Black Speech of Mordor, without the cool desaturation and lens-zoom effects when you use it. MEL and Python are heavenly in comparison. Integrating a…