This is my first time trying to fit this many objects in a single texture set (table not included). Additionally, after receiving feedback that some of my models are too low poly, I have been more generous with my models.
Hello, I have project in MAri. Drag and dropped image on top of the model to use paint thro method. I can change the image opacity to see model below also by pressing Shift and NUM 8 and that decreases image opacity but i cant increase it. I did try to reset Mari config file but it did not help. I did also try to reset…
Hello, welcome to the journey :) You might use this workflow for something like sidewalks, but for anything that needs to feel more natural and 'off-grid' you will have a lot of problems, not least is the normal map issue you've run into. A typical workflow would involve simple meshes or even just planes that are…
Thank you for your advice, Kageko. I know my texture is really bad. I've worked on the dagger texture for a week, will spend more time on it. I textured the dagger in Mari. It do looks like metal in Mari. But after I put everything into Max and render, it just turned into some sort of high glossy dirty plastic material...…
I also wonder if one other major reason is that the release timeline is impacted by potential sales figures and consolidation of any losses while keeping up shareholder appeasement. Certainly there can be many opinions on if a game is ready to ship, but manytimes I feel that a company working under the conditions above…
I think the way you're looking at your situation as a whole is fundamentally wrong. This isn't going to be a quick fix. This reminds me of when I first started to draw. I had friends tell me my anatomy was bad. My characters faces looked wrong and in my youth and stupidity, do you know what my answer was? "Well it's anime"…
"Proportions aren't only about nailing just how many heads tall someone is, its about getting relationship between all pieces to jive." - Yeah I am reworking the proportions in the amount of heads tall and the proportions of pieces of the body in relation to the others...i.e. head and arms/shoulders. "Photos can make good…
I love mari as well, however I find I have some trouble when painting fine detail at mid or lower resolution textures. How do you deal with this? The edges of my brush strokes look aliased when I open it up in photoshop. The effect gets worse the smaller the brush size. Other then that though. Mari is amazing. It takes…
Thank you so much for feedback and instructions! Yes, this is Maya and all this rigs used the same setup, to be short its 4 corrective joints for upperarms (to correct forward, back, up and down movement), 2 twist joints for each upperarm and 2 corrective joints for clavicle movement. Mesh proxies also used to make the…
Hello everyone. I'm Mrtwo, but I normally go by The Horse strangler on steam. I work on many things, but recently I've taken to creating custom effects for many of the Dota 2 heroes. Feel free to message or add me on steam. Also free feels to talk to me about any particle ideas you might want to collaborate on! RECENT…