Refined the debris around the main structure and tweaked some of the lights and fog, Debris and Stair High Poly: Gif of the scene, i need to figure out how to make higher quality gifs or embed videos here I will focus on texturing and making a high poly of the main structure, and making a landscape material next After that…
Looking cool. I would add some height variation to the landscape as it gets toward the trees, seems a bit flat world right now. Even further back, some banks and hills can let you have a bit more depth to the forest without needing endless trees or to push the fog too far (though obviously the fog suits)
Even if using 16k in-game were plausible, it's still nowhere near enough res for a mesh that huge. If 1k=2m2, for instance, 16k would still be blurry. That terrain is 1000's of square Km Multi-layered tiling is the way to go. And you can use the engine landscape tools to blend a tiling road in. And break it up further with…
rocks look better in the foreground. cliff in the back left is still a little chunky, but not nearly as noticeable. no idea what's going on with that dark decal under the window. is it paint? is it blood? is the wood rusting? i think more foliage around the bottom of the bulding on the left would be nice, too. - right at…
Individual tiling textures are your best bet for DS landscapes. You can add some alpha mapped decals and vertex lighting to break things up. For the purposes of a demo reel, you'd be fine to just use a one bit alpha (black and white). If you're laying out a bunch of textures for display then the pure pink is probably a…
Yo yo yo, what's doin' what's happenin' Limited-range value studies. Never done these before. In order: after Mark Kolobaev, AI, and Alien. Blockout of the Alcazar of Segovia. Taking a break from this, but maybe I'll come back to it as I learn more of the different tools in the 3D pipeline. And my first attempt at both a…
Okay now, here is the video of the sky I got already. It's far from being finished, but I've learned a lot about custom lightning. [ame=" https://www.youtube.com/watch?v=oH2GCKN3c-A"][UDK] Landscape WIP 01 Sky - YouTube[/ame] For now I don't want to see this shader and will do some sculpting stuff to get some new ideas in…
Rip for personal educational purposes, might not be illegal, might fall under "fair use". Rip and sell, even for educational purposes and you're a douchebag. It seems like he's trying to be a landscaper of whatever community he is apart of? Thanks but I'll cut my own grass. He'll probably give up long before anyone thinks…
That sounds a bit ... odd to me. It's like he doesn't acknowledge that environment and character art are different disciplines with different requirements? Sure it's good if you do both well, but that is more the exception, instead of the other way around as he wants you to believe. especially this is a bit wtf: If it's a…
Quick tech Q for all the SD gurus here: Someone higher up said it saves texture memory, does that mean SD textures don't use texture sample slots in shaders (in UDK)? I'm working on cramming as many textures as I can into a landscape material at the moment, it'd be great if SD would let me bust through the 12 texture…