My current setup is this: 2 - Main Ultrawide 1 and 3 are 4k. 4 is a soundbar connected by HDMI. Before this Wednesday, 1 and 3 were set to scaling (150% and 200%) 2 was 100%. This worked fine for photoshop and such. But 3DS Max and other apps did not like the mixed scaling and wouldn't draw some UI elements. Some apps…
Hello, Firstly I don't come from a modelling, 3D or CAD background so I don't understand a lot of terminology or concepts. I've been looking for months for an Android app that I can use to explore and model designs for wood turning. Ideally I want something that I can use on both the desktop and the tablet but all the big…
Hellblade II looked really nice, it's being made with ue5 But it's not only the graphics. It's the animations as well, and the little things that seem off. Even with PBR you cannot get 100% correct lighting, nor with SSS 100% real looking skin. You can't have real time characters with many polygons that adhere to…
@ZacD Yeah,I don't like the lighting either.To better understand what I'm aiming for,this is the concept I'm LOOSELY work after: (the rights of the image belongs to it's creator, Ken Li).As you can see the main light in the concept comes from the front of the camera,that's what I'm trying to replicate,also the fog and…
Its a 100% white lambert node with ambient and diffuse cranked up to 1 (100 in max) and then just turned on show wireframe -> smooth wires and made the wires color black. I show how to make the shaders I use for Sub-D modeling in maya in the capture I'm doing for the Workshop #4 vid that I'll release after I finish it. Btw…
Mobile indie games don't often have a style with 100% perfect equilateral triangles. If you mean the lowpoly faceted look then that's just edgy triangles. Throw it into Max and use a multires modifier with a low polycount. If you need it to be 100% perfect then write a script to do it. Getting a 3D model with only perfect…
wow man, awsome tutorial really helped me out! I have a question tho.. When i am in the editor the lighting is 100% fine When i play the game the lighting is 100% fine however When i do the screen dump thing to record my udk cinematic the lighting is borked. As if i have lightmap problems but when i play the game from the…
Aside from the fact that the viewportshaders aren't aligned in 3ds max, I just had to come to the conclusion that the scanline-renderer is not aligned 100% in 3ds max 2009 either! I hope I made a mistake and will run some more indepth tests during the week but that would be really disappointing after at least the…
Nvidia has a history of charging a ton of money for GPU's that have no competitor so if they feel that this has no competitor...it's going to be more than a Vita. With the memory included haha. Also, not that I know any of this for sure, but CES products don't necessarily ever come out. Some tech companies will just say…
The problem with Modo for game dev is that it's not a replacement for Max/Maya. And $1000 for an application you are mostly going to use for modeling is a bit much. It would be a great deal if it could do everything Max and Maya does, but it doesn't. I don't might spending a few hundred for a speciality application, but I…