I’m a skilled 3D artist specializing in game-ready models, textures, environments, and asset optimization. I work with both stylized and realistic styles and focus on clean topology, performance optimization, and high-quality detailing.🔹 Custom 3D Models 🔹 Texturing & Retexturing 🔹 Environment Assets 🔹 Game-Ready…
Actually, your thumbnails don't let me get a good look at the work. They feel badly cropped. I'd make sure the objects you're showing fit better in the frame, like so (pretend the scaled/stretched images are from an angle that would fit like so): Also, don't misunderstand me when I say 'aim for 1280'. By no means I want to…
There's not enough verts to bake light spilling in from a door way (the rooms are literally cubes) but I think I can figure something out to get a bit more variety, have some back lit rooms with the verts on different sides paint and fading away. That on top of a few actually lit hero rooms and hopefully that should be…
Wow mega! moody lit sculpture work, this'll be the one I'll particularly keep an eye on since wood Boroque - Rococo bas relief was part of my stock 'n trade, back in the day :+1:
Hi there, Sharing something that I did at the last weekend, it took about 6 hours of working to get on this result. It was sculpted in Blender, the base colors painted with vertex colors and the rest of the texturing was done in the materials, rendered in Cycles using Pro-Lighting Skies. Based on the on concept art of Tim…
Shading here is part of the comic book reference and is one of the elements i wanted to add into this, and more line work for meeseeks kuato, might have to squash the head hair but i suppose the mohawk type of thing is working. still wip but a little here & there eventually. There was a part where this guy had an…