I'm currently working on a helmet for Planetside 2. VS Templar Helmet (View in 3D) Overall I'm happy with it, however some people seem to take issue with the T (or Y) piece on the front. I'm thinking the angles might be conflicting visually. Here's some variant ideas I've been messing around with in PS. 1- Unchanged 2&3-…
The green channel isn't really "wasted" in Unity. Both AO and Height read from the green channel, so you can pack (R)Metal (G) AO or Height and (A)Smoothness. It just shows up as a separate texture assignment. The blue channel is, in fact, wasted. Makes no sense. If you are doing any iOS work, avoid any 4 channel Textures.…
That was too complex for me, haha. How can I maintain the spec value while painting a color I want my material to be? Providing I want my material to somewhat match my reference. To be exact: how do I turn this http://www.backgroundsforall.com/wp-content/uploads/2013/08/background-texture-metal-green-grate.jpg or…
This was sadly an argument of Greed vs Entitlement. Its sad they killed the baby in the cradle before it had a chance to walk. I utterly loathe the sense of entitlement players had,thinking that modders should give every bit of their work for free to the community. People need to live and have bills to pay and if there was…
Maybe im assuming too much and don't understand what your intentions are but I think you should stop worrying about whether or not your stuff if physically accurate and learn instead what looks good. Real life does not always look good. for example, You may score personal points getting it "correct" but if it doesn't look…
@ jacose : Ye i've realized I could cover it up with some vines and vegetation after rethinking. There was too much trouble to rebake and reUVW it again. I'm kinda forgetting sometimes that this kind of little issues can be fixed like that. Need to get rid off that precious polishing habbit I got. Thanks for the advices :)…
@yashar98 when building from a ref, you really need to study the proportions at this early stage. Firstly, the height. In relation to the scale-man-mesh, yours is 4 men high, the ref is 3. Yours also is a lot wider overall. The floor section in the ref comes out almost to(or flush) with the feet of the red highlighted…
Last but not least, this is my final result. The resolution is 3834x2202 in case this information is in any way interesting or useful. This is the Liandri Spider, a walking mining facility which can conquer any grounds. It is called "spider" since it has 8 legs (of which two are not visible on this concept) and a movable…
It shouldn't be tessellation. I made a breakdown picture of whats happening on the screenshot you are showing: The red areas are tiling textures like yours, I will get back to them later. The green and blue pieces are somewhat modeled out, but the green still uses a tiling texture. Or if in the reality, this one doesn't,…
@Larry Ok, Larry. If your green means yellow that shall not be one piece, here we are. Blue is roof of pistol Red is the action slide Yellow is the main body Green is laser pointer Well, I actually checked the replicas of N99 pistol and real pistol parts from web. I try to create something as realistic. I did not tell you…