Think of "start relaxing" as a video ... you can watch it while it does it's work, along with pausing/ stopping it anytime you desire and that'll be the result your going to get. However I noticed when using "apply" it applies the settings you chosen (from the pop-up) and does the result right there and then (being…
I also recommend viewing in the target game engine. If you are done with modeling and UVs. But try pasting this into a MaxScript Editor window and then going to Tools > Evaluate All: ( freescenebitmaps() gc light:true holdMaxFile() fetchMaxFile quiet:true) The only time I've run into this issue is when modifying bitmaps…
I'm gonna echo the comments above. First thing I thought was "where are the images". And secondly, I'm getting one of those huge "click here to receive your price" type of banner. It's completely diverting the attention from your actual site. And then coupled with that the "create a free website" button at the button. If…
Thanks. I've sent in my request to join. To help a bit more, I've noticed that it only re-sets to the Primary monitor if I "close" the window through the "x" button rather then just toggling it off from the suite toolbar. If I toggle it form the toolbar, it retains its spot in the program, if its through the "x" button, if…
macroScript NotWeld category:"Scripts" buttonText:"NotWeld" toolTip:"NotWeld"( $.EditablePoly.MakePlanarIn #X $.EditablePoly.MakePlanarIn #Y $.EditablePoly.MakePlanarIn #Z) Throw it into notepad, save out as a .mcr, drag and drop it into Max... and then assign it a quad menu or hot-key. (Via the "Scripts" categeory).…
HI! To preview your ndo map simply click the "3DO" button in the suite toolbar and your texture will appear. if you want to preview it on a mesh, click the arrow-button on the suite toolbar and select "Open 3d custom loader" after that you select your mesh and link the texture you are currently working on by clicking the…
I've just started using this program. I think it's fantastic and it is a lot better then the other reference viewers out there. I like Kuadro because it has borderless images and its very minimalistic to use. One thing I would have liked is if all the images were on a single instance of the program. I don't stack taskbar…
The second button in the top row of icons in your UV Texture Editor is a "select shell" button which will allow you to snag entire shells while toggled on. Alternatively you can grab a single UV of a shell you want to move, hold Ctrl + RMB, and choose "To Shell" from the radial menu. If the UV is still welded to another…
There's plenty that are geared toward 'viewing' models, but I only found one (Polyviewer) that offers something like a "gallery" or "portfolio" of your work and was geared toward gamedevs -- Polyviewer has a gallery mode in the paid version, but it's Android only. I use Unity but I'm more familiar with developing for iOS…
I was running into the same problem last night and your post inspired me to look into it again. Under target layer in the Landscape Edit panel you need to add layers that correspond to the nodes in the material you made. Just click the edit radio button, type the name that goes with the node (ie. Cliff or Dirt etc.), then…