does merging subtool in zbrush really make you lose detail? if u merge them all at highest subdivision level and discard the levels to highest only while merging? i would merge all the subtools, export as obj, retop (whatever tool u prefer) and then also as panda recommended uvs, baking... and for baking i wouldnt even use…
I wouldnt mind doing so, the file compressed is 40 megs. It is the GW Tiger tank that I made in this thread here: http://www.military-meshes.com/forums/showthread.php?t=5642 Currently I have it cut in half and was planning on using symmetry after bringing the model back into max so I can maximise texture density. Keep in…
i JUST read this on SA (Okay I'm vain and was seeing if anyone commented on my hats) and thought about it... method 2 would be the way to go, if you need any help / database mirrors, i can do both if it helps keep you guys on track. on the same note, couldn't an IN GAME item browser make distribution alot easier? seeing as…
I wasn't happy when it took me over an hour (on dial-up) to register my just-bought copy of HL2, downloading a phone crunching 18 megs of 'files' in the process. At least Valve recently took out the safedisk protection - having to have the disk in the drive AND have steam running made me feel like a second class citizen…
I know for a fact you don't have a 100mb/s connection. The fastest residential lines are 5-9mbits right now, which is barely a meg or 2 a sec at peak, if the person sending you the data has the available bandwidth. I have 5mbit cable, and it took me 3 hours to update coh/cov. You are confusing the capability of your…
Danr i think what your saying about the Wii, is like critting women(in general) for not being able to lift as heavy weights or men for not being able to think about more than one thing at a time.... god thats a shit analagy, never mind.... the good thing about the Wii and what i think it will sell for is it is very…
My posts weren't meant to lead into a discussion of blacklists, so I don't understand why you'd think I'm obsessed with the idea. I do feel sometimes that if game devs had been more aware of the business aspect of the industry we wouldn't be facing the situation we're seeing today. We wouldn't have sold out to mega…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
I just recorded a video showing a unique way of quickly setting up your scene for global illumination lighting. I show how to use mental ray, final gather, a sphere, vertex painting, and the Lume Glow shader to be able to quickly try out different lighting schemes and change the overall lighting in you scene to get it…
Thanks for the responses everyone, I think I'm sort of starting to wrap my head around it. The stuff on the toolbag site is informative but doesn't really explain what exactly has changed from the traditional workflow. What I'm getting so far is essentially spec and gloss have been merged into one property called…