I have this guy and it's been wonderful so far...if you prefer fabric over leather - http://www.officedepot.com/a/products/493660/Realspace-BTEC-820-Big-Tall-Executive/
Was on buildapcsales the other day and saw that 32GB of DDR4 ram can be had for about $180 now. It was ~$320 earlier in the year. Much less expensive for anyone thinking of a X99 build.
well developing little games for it could be really fun!, I also like the design, but the screen being too big (320*240!)i'm fearing scratches and dead pixels.
Is there a way to convert the specular f0 map into a ior map for use in vray. As it stands the specular f0 map is unused. Though I understand why I'd quite like the extra realism. There is a LUT file in the megascans bridge download folder, its name suggests it does exactly this, but I can't find any explanation on its…
Yes, of course sub-d modeilng is still widely used. It's been THE backbone of modeling for 20-odd years. What I mean is that for a game asset pipeline the sub-d mesh is solely for baking purposes and nothing else. A mesh that is subdivided automatically gets converted to quads: 3x4=12/5x4=20/6x4=24/etc. The surface shading…
Sheridan is known for their arts and animation so my suggestions are: http://www.sheridancollege.ca/Programs%20and%20Courses/Full-Time%20Programs/Programs%20A-Z%20Index/Bachelor%20of%20Applied%20Arts%20-%20Animation.aspx…
Follow what Xendance posted. Also Lightmap need to b flat should take 80% of 0 1 space, leave 20 around edges light padding. I know its not good to leave 20 padding on 0 1 UV space, u need only 5 or 10% accoiding to UDK docs. But lets say try it :P, see what happens.