I wish they had just gone balls out and taken the 27" IPS panel apple are using and made a tablet out of that! How wicked would that be :D Would atlease justify the price these things clock in at. More pixels please.. -Also, toutch strips.. hells no! I had to disable them on the Cintiq 12" because I kept accidentally…
First off, thank you all for the support and the great replies. @jeffro: Good suggestions about the fog/archway. At first I did have more res in the archway but I just felt that it took away from that instantly recognizable "WoW" look, so I brought it down. For the most part, the buildings in the streets of Gilneas do have…
Having looked at the images I feel this last one is a step backwards, infact the first image you posted had the best balance which provided moodyness. Now it's too blown out, lighting is too strong overall. Here's what I think; Lighting Needs to have variation, try putting some green in there. Also put in a white light…
I agree with the majority of this article. E3's been going downhill for a while now, but this year's conferences from Sony, Microsoft and Nintendo have to be the least inspiring for many years. They all seem petrified to try anything new. There are still a lot of interesting indie/lower budget games being developed but the…
Hey everyone! Sorry for the wait! My classes this semester have me running all over town for supplies. Anyway, here is a quick three dee update for ya! The first shot shows a few of the pieces created currently for a modular set. I just watched the modular workflow video again on 3d motive.…
I'll bullet point my critique for you :) - Too dark, can barely make out some of the details in your art. - No objects to indicate where the tints of red light source come from. The only place that indicates a source of light is the window. Either add something to justify the light source or adjust the light in a way it…
Updatez! Its finished! I've worked round the clock this weekend, hopefully addressing the majority of the critique I've received over the past few months. - Dust mark on wall, resolve it. - Added hook - Add more depth to the planks at the sides. - Bent boards backwards in places, semi happy with the result. - Add ash…
As an artist I cannot disagree more strongly. Using existing stereotypes as a shortcut is incredibly lazy and the reason why we have so many same-y games out. If an artist has any pride whatsoever they should constantly be on the lookout for how to stretch boundaries or communicate in new ways. I just watched a French…
Thanks guys! So I spent all day trying to learn how to present 3d models more sexily... and this is what I got. ZBrush still boggles my mind when it comes to materials and BPR settings, anyone got a link to a solid breakdown on that workflow? EXTRA SPECIAL THANKS TO XOLIUL for making the most awesomely sexified shader ever…
tic toc tic toc, the clock is out on my trial. Guess I'll have to find out myself if there is really an upgrade path. As no one seems to know for sure ( maybe the email is stuck online somewhere? ) Done and done. nope. ptooey and hogwash. After ordering the personal license I still see no upgrade path. I think the mix up…