The difference in increasing the bucket size is more memory consumption. It has to hold that "bucket" in memory until it fully scans that block and then writes it to a scratch disk. You wouldn't take much of a speed hit unless your render is taking all of your available memory and resources. For me in xnormal, depending on…
I recently signed up to Twitter specifically because it's popular with the local games development crowd and it tends to be a good place to keep an eye out for jobs. Or that's my theory anyway. I'm not a great fan of it really. There's a pretty lousy signal to noise ratio and it takes me three times longer to write…
You might take a look at Xotic PC http://www.xoticpc.com/ http://www.xoticpc.com/custom-gaming-laptops-notebooks-gaming-laptops-ct-118-96-98/laptop-models-xotic-pc-laptops.html I configured and purchased my work laptop through them and I love it. I felt like I was able to customize it exactly with the hardware I wanted…
Hi Designamyte, I was wondering, could you post a wireframe of the character for us to see? Looking at his model looks like you could make him much lower poly. I would also advise you to cut the map down to 256 or 128, because the iPhone 3G doesn't have that much power anymore due to iOS4.x. I develop on 3Gs' and 3G's. If…
The polycount wiki is an awesome source of information full of great examples. Here is the link to Character Topology. I also found Pig-Brain's (not sure of his real name ;) ) deformation tutorial to be awesome. If your planning on modelling low poly models, be sure to check out the Mobile gaming and Web 3D forum , there's…
Well i had a massive fail yesterday. basically i went over my tri budget by about 15k. I was a bit of an idiot and thought when a 7k tri mesh sub'd it would be 14k. but that's poly's haha. so basicly started from scratch which wasn't too nice, but i salvaged a few things and made the mesh into a whole object instead of…
Id set up a image of 512 by 512, get some grid lines at set that at Grid lines every 128 pixels, subdivisions 1... make sure you go to Window Show Grid. Id start off with your brush at 100% hardness, 0 spacing, and for the grout lines turn on the Scattering and raise it up to something that makes it not so uniformal, then…
Just to point something out on conceptart (since you might miss it, the forum is huge). there's a huge classlike section called environmentoring- definitely worth checking out and a great series of assignments you can, er, assign yourself. I've been thinking about doing some of them myself.…
Hey Studtoprof - this is a tutorial for Suite 1.8. The workflow has changed a bit since then. You'll assign groups and individual layers to color IDs by pressing and holding C in 3DO and clicking on the desired color. You can assign a new material with this method as well by holding SHIFT with C, and then clicking on a…
It didn't crash the suite, just stopped me from interacting with it until I had finished the transform. Both the default shortcut installed with the suite and the one I made directly to the suite.exe are to the same location. Just that mine only launched the suite and not the updater. I guess we'll see if it's fixed with…