Hi all, I just received an offer from a big UK studio. They propose me to be a contractor. As i worked in France than Belgium i really don't know what to choose between the "Paye route" or the "Umbrella contractor". Can i have some advices from you ? Wich is the easier for a stranger in term of document to fill in the gap…
I did check google put I couldn't find a definition. I'm using Xnormal and I want to convert my tangent space normal map into an object spaced normal map. They are asking for an output normal map. What is that?
Hello everyone, We're a passionate indie team that has been developing an RPG Fantasy game for about a year now, and we're on the lookout for a talented artist to join our journey. This is a passion project with plans to launch on Steam, and like the rest of us, you'll be earning a share of the revenue—making it a RevShare…
Thanks alot Noren for your detailed reply. Even though you aren't familiar with the referenced source there are some great advices you mentioned. I didn't model the stitches they are indeed textured in Substance Painter but I find they act weird after rendering in Blender and they don't really look as good compared to…
Hi there ! I have created a high poly character that i would like to transform into game character. I am wondering what polycount should i create... maybe 10000 tris or more ? Let's say it would be for next gen game. I'm not working into game industry so please, excuse me if the question seems stupid. thank you
now, i know how to get max to render backfaces when im actually rendering, but when i apply that to a viewport (through the viewport configuration), i still only get single sided rendering. just curious if thats always the way itll be, or if theres something ive overlooked. (maybe it works in openGL mode instead of…
Thanks! I didn't really edit the scan shapes, maybe should have pushed some of the features a bit more but I'm not sure I have the energy to go back and make any geometry edits I like your perspective. I'm now wondering about removing the forehead star all together...