Hello! Small indie team Alersteam looking for a freelance environment concept-artist (rocks and stones only!) for paid freelance job on Exoplanet: First Contact. Its an action RPG in Space Western setting. Our ideal candidate should have a high professional skills and portfolio as a proof. Requirements: - Experience in…
Awesome. This is essentially what I was doing through my mentor using 3D Scan Store head models. I used the split screen option so I could see the model and my own as I worked. I just don't think my mentor explained it in quite the same way...? Or maybe he did and I'm forgetting. Is that particular model in ZBrush or is…
I agree with DWalker. Your textures have those little details that are unique to a few parts of the texture, so when it tiles, they become very obvious. For instance: - the rock shapes on the 3rd image. The major one is the tilted rock, which you can easily spot 4 times at a first glance, but that cluster of larger rocks…
Well done for keeping posting even though nobody has commented really. Your definitely getting better your second cobble stone is pretty good. One thing I've learned since learning substance designer is to try get different ranges of colour into you materials something you could maybe try working on Also your cracks in the…
Thanks for the feedback, I really appreciate it! I've never used any kind of image site before, but I guess now would be a good time to. For the spears, I was thinking of having two texture: the original, and then a cracked stone one with the mesh broken up in a few pieces. I was thinking of having them turn to stone and…
I consider this my greatest piece yet, and it still looks very mediocre. The low poly design worked wonderfully, but my lack of experience in Zbrush left this first sculpt very plain and boring. And the wings? They just look like a mess, plain and simple. The stone here is a combination of two images and an AO map. The…
Thanks for the feedback, really appreciated. I'm getting the sense that the throne and base seem small/insignificant, as well. I'll start addressing that, tonight. I'm not sure if it is to be a tree trunk, or a stone outcropping. It was originally supposed to be stone. And I had envisioned stairs spiraling around, from the…
looks not bad. 1) scale of foliage texture is too different. On the top of the wall u have tiny leaves and the hanging iwy has huge leaves. Those 2 textures do not match. Scale shoul be less different. 2) Some of "palm grass" things are half way in the ground. Leaves which half stick out from the ground give to it…
Progress for today: Since I'm not using the full stone brick material anywhere (no UV fills the entire 0 to 1 space), I decided to customize it a bit so that I can map large and small rocks to different parts of the textures: I puzzled this piece together by doing some cutting in the UV and mapping it to the stone brick…
First, your grout. This gives the items scale. Right now it's way too thick and even, implying the stones are very tiny, but then the grass implies they are medium sized. Make your grout lines thinner. Color. This is a huge one, you are basically shading with linear white to black. Taking a brown item and adding white to…