yes there is. Not sure if there is one BUILT IN, but here http://vailias.com/technical.html I've got a CGFX shader for maya there that supports mirrored normals, you just have to move the coresponding UV's one full UV unit in any direction (ie rather than have the mirrored UV's from 0 to 1 have them from -1 to 0) It…
So we spent a long damned time on this last night trying to figure it out. We narrowed it down to the biped being the problem last night, but any time we created a biped in the scene it would go from a 1 meg file to 40+ It turns out it is the max file collecting all the data from copied poses etc on each biped. I deleted…
Here is a bit of an explanation about how you would do the hard blend with the vertex colors. There are other techniques as well, but their one is likely this. I mentioned that "if" thing, that gives you the fully hard alpha, so its actually very simple. This is what your if would do: A= height A B= height B A>B = 0 A>=B =…
CrazyButcher: Thanks, yeah I just did a really simple base mesh because I find it easier and faster to do a bit of sculpting and then retopologize later if necessary (the base mesh that is). The image you posted came in handy though when I did in fact retopologized the base mesh I showed earlier. Tadpole3159, Rens: Yeah,…
Hey, I teach a Photoshop class for the Game Art and Design program at VanArts. I also graduated from the program 3 years ago. I'll give you the most honest feedback I can (regarding VanArts). It's a one year full time program (30 hours of week of classes). Each term is 3 months and there are 4 terms in the year. Term 1 is…
Here's a hint to make things that toggle into really simple code: toggleCmd -flag (1-`toggleCmd -q -flag`); So in your case: selectPref -useDepth (1-`selectPref -q -useDepth`); To make it callable from the command line, you need to make it a global procedure and load it. Making it a procedure is simple: global proc…
Hello! I just finished doing a small script that is really helpful to encode proximity data from scalp to cards. The issue I have right now is that the script is really... REALLY heavy, like it takes a long time to process 50k tries. Anyone has tips on how to improve the result? Thanks alot! import maya.cmds as cmds import…
The waterline? I can't remember the anatomical jargon for it at the moment, but it's the surface you apply eyeliner to: The only notable plane change in the waterline itself would be the one to the eyelids. I faked extra thickness in that overpaint and also suggested a meniscus. The waterline is quite thick, something…
So I got my EIN now! Here is a quick UPDATED review!(For noobs like me) So if you wanna fill out the stuff for the Workshop do it like this: 1. Ur adress.(Very easy) 2. Fill in your bank account details, if you dont have a bank account create one it will take 1 day at your local bank - after that just fill everything in it…
Since the summer I have been practicing trim texture techniques. I drew from The Ultimate Trim Technique and Polygon Academy's Trim Texture videos. More recently I decided to make a small environment to practice. I created a trim sheet using Max and Zbrush as prescribed in Tim's videos. I generated other maps from…