This is great, love the lighting! The biggest problem for me is that the effects are overpowering everything else, so I can’t really focus on anything but the sparks. And the spinning camera makes it harder on top. I would suggest toning those both way down. The materials have a nice amount of grunge, but I can’t tell if…
Custom fx are g'damn amazing, they change a character so much and change your enjoyment of the game, you get something so new and different out of it, and it really does feel like you have something special. Especially these new immortals. As a player I'd rather see it stay that way and not have every set big baller…
Alright people, I've got textures in my UDK environment that I was not sure were displaying normal maps properly. I use Xnormal for the majority of my baking, which by default (for me at least) is set to X+ Y+ Z+. I always import my normal maps into UDK as TC_Normalmap for compression settings. I tried re-importing one of…
Hey, I tested this real quick on a cylinder and it seems to work. It sets your preselection as the move tool's orientation, keeps you in edge mode, and retains your current selection. Let me know if( !`exists doMenuComponentSelection` ) eval( "source dagMenuProc" );if( !`exists manipScaleAlignHandleWith` ) eval( "source…
Looks like this has been solved, but I had same issues for awhile before finding a reliable solution. That second UV set usually comes from Zbrush, for me. What I do is select the UV components from whichever set has fewer shells and copy them into the other set. Switch to the new set to double check everything is there,…
At least you guys didn't kill a dude, pull out your teeth and knock out his, shove your teeth in his gums, steal a 1997 Camaro and loaded his body in the driver seat along with your suicide note and set the car on fire just to get out of any responsibilities that may happen. It was the only way to get out of work cuz I…
Hey all in poly land! Glowbox Designs would love to set up a 3D market (of your choice) and Sketchfab presence for you and your brand! If you think you have quality work and find yourself relatively organized, I think a store for your products is a great way to make a little passive income scratch! What’s the rub? Well, my…
I have started with blocking out my scene in Unreal Engine. I want to focus on setting up a strong composition from the begining so I set up a camera in Unreal and locked its position so I will have a nice progression shot at the end. I am not working directly from the concept art as I need to adjust shape language and art…
A couple things for you to consider, -I think you're rushing the concept phase. I would pull back, focus on one of these weapons and take more time to plan out your shapes as well as the functionality of the sword. -Proportionally #2 and #3 are looking too short and stocky to me, almost coming off as daggers rather than…
I'm quite confused by rigging and I was wondering if there are any experienced riggers around who can share their insights. I've created a model and a rig for a character and I created a character set called MainCharacter. It was created as a clean empty character set, and I only manually added all the desired attributes…