Is there such a beast as a program or plugin for generating and rigging Fur or hair cards/billboards for game quality 3D meshes? For me it’s not the modelling that’s the issue, it’s the skinning that I wouldn’t want to fathom. I really hate rigging characters :p I know UE 4 has the ability but it’s utter shit. The…
So Ive been searching around most of the morning and have found nothing useful on generating convex hulls automatically in Maya. Is there really no solution to this? Ive searched the forum and there are lots of posts about it but no real solutions (except to use a Havok plugin, but we're not using havoc). Anyone got…
Hey guys. Trying to make some much needed fresh portfolio content. Going to keep this updated - would appreciate any sort of comments or critique. My project is based off the Generator Room concept from Natural Selection 2. My goal is to create the generator piece. I may continue on to completing the rest of the room…
Would like to share that studio I'm working in has started hiring Here's list of positions: - Technical Game Director (developer to lead the dev team) - Lead Game Producer (general producer / manager) - Unreal Engine 5 Client Side Developers (c++ devs with UE experience) - Rust Developers (rust system engineers) -…
I wanted to generate maps using this material: http://puu.sh/fqQt1/21b780e863.jpg It has a nice bump in the preview but when I use it the bump is just plain grey. The material also has no bump in the preview in 3DO or in UE4. Is there any setting to enable bump generation or am I doing something wrong? Thanks.
Hi again. :) A small update. I've added a baked lowpoly for the tracks cover and two types of jerrycans in the back, but now I feel that I've hidden all the beauty beneath it. Maybe I'll try to make two variants of the model in the end, one with the tracks covered and one without the cover, hope the UV resolution will be…
A Material i develop for the current project i working. Is a generator/material that Help generate four light and create the Direction AO base on the world space normal. Can add on curvature map and normal map (green channel) for extra detail. This is useful for Strategy game. I will update the material here once substance…
Me and another guy are building a concept for a Star Wars mod for Command & Conquer Generals: Zero Hour incorperating the sides of the Grand Army of the Republic and the Seperatists. Right now we are the only two on the team. We still need more concept workers and more importantly a webmaster. Once we get the final concept…
I was wondering if there's a way to preview the curvature map that DDO generates. I'm looking to replicate the same exact steps DDO follows to create this map but I've been unable to achieve the same result so far. I've already tried using the cavity/curvature map converter in NDO but the result still isn't the same as…