Hello, I'm Fabian Parente, an itinerant illustrator. I offer solutions in character design, background design, Concept Art and illustration. I would love to work with you on your project. Please take a look at my portfolio for examples of my work: https://parente.artstation.com/ If you have any queries, feel free to…
So I recorded a quick video that I think could help some people when it comes to cheaper ways to handle glass or transparent materials in ue4. I couldn't find this information in many places so just want to share. Here is a link to the video https://youtu.be/g9npyBv6NII
I'm coming from a maya/silo background and max is starting to grow on me with 2012, I've done some extensive scripting to make it behave how I like it but I'm hitting a wall here. In maya if you use the middle mouse button you can move the component selection in screen space. I know that I can achieve that in max with the…
Thank you very much in advance! I saw this topic. http://polycount.com/discussion/80005/face-topology-breakdown-guide How to looks face for animation.eyesopen or semi-open or closed?Why is this not in the…
I build Blender tools with a focus on automation and production speed, primarily for game art workflows. Before deciding what to build next, I want to hear directly from people who use Blender seriously and run into the same problems over and over—the kind where you think “this should not be manual in 2026.” I’m not…
Hi, im pretty new around the forums, I have game idea I've had for a while and I want to make it a reality. It's pixel art based and I need artists or anyone with pixel art experience for textures, like terrain and others. I can deal with the character models and animation and other miscellaneous props. If anyone want to…
Hey here, I recently finished my new tool called rapidScrews. It help artist to place mesh on any poly surface. feel free to try , any feedback or bug report are welcome. download Link https://gumroad.com/l/rapidScrews intro Video https://youtu.be/w6mZYUmD7yw
What the title says. My company needs to create 3D models of 35 faculty members for a client, but we're pressed for time and manpower for this particular project. We basically have a month. Barring starting from scratch or stylizing/simplifying, what methods can we use to quicken the process? I'm downloading the 123D Catch…
[ame] https://www.youtube.com/watch?v=pGHirP8WE-I[/ame] Hi I created this tutorial so that if I ever need to create normal map again, I don't have to sit through some long ass tutorial watching someone moving their mouse from one point to another and talking about what they have for lunch. Hope it would help you as well.