Hello everyone, I will start this thread to post my weekly updates for my Necromancer project. I am really looking forward for your thoughts and feedback! The main focus of the project is the necromancer, the playable character. I wanted to create an elaborated character, to show the development stage throughout the game…
Hi, I had a lot of fun to playing with the circular splatter in Designer, it was very funny and satisfying to use it ! 100% Substance Designer, rendered in Marmoset https://www.artstation.com/artwork/RYynGX
Planning on learning substance designer and putting some examples in the portfolio. How relevant does polycount think this is and how many studios besides Ubisoft use substance designer and painter?
Feng Zhu has placed his "Design Cinema" tutorials into a playlist and as its the Christmas holidays I thought I would share the love. Design Cinema - LINK
So. What's the difference between painter and designer? I get from the names that one is just designing mats but why can't you do that in maya with the node environment and paint it in painter?
Do you know of any place to discuss design topics? Like a forum, discord-server etc. I am struggeling quite a bit with design/function stuff in HSM, and it's quite strange that there is such an abundance of sources about general polymodeling etc. but not for design, which is not only necessary bot super interesting to…
Hello there, Vancouver Film School is located in Vancouver, British Columbia, Canada. We are looking for a full time instructor to teach the following: Mission Design (Visual Kismet Scripting knowledge required) Level design Theory Level Design 1 (application of theory in UDK) More details at the following link:…
Hello! First time competing in an Art Station Challenge. This part of my progress so far. We are at the last (super stressful but fun week. My WIP submission: link here Painting | Prop Design Painting in grayscale | Prop Design Concept Sketches | Prop Design Silhouettes Sketches | Prop Design