For those interested, I found the solution for the wireframe overlay here: https://blenderartists.org/t/overlays-geometry-wireframe-shortcut-2-8/1137688 Now, I need the same thing for the vertex snapping
I made an add-on for blender that rotates selected geometry around the Active Edge (the edge that was selected last) and makes a corner based on the angle of rotation. https://blenderartists.org/t/angle-tool The way it works is based on a trigonometric formula. Here's a link to the very first inkling of the idea I had a…
I actually "learnt" Maya at Uni and goofed around in a very old version of Max when I was just starting out. But i wouldn't consider myself well versed in both programs. I mostly use cinema 4d (work related) and blender. Here's a few Blender ones: Open VDB Remesh: https://gumroad.com/l/jqLNZ (Gives you dynamesh like…
I believe Heavypoly has some of the best. https://www.youtube.com/watch?v=McZO2G7YBEY&index=9&list=PL8fhkeH77J79WdKJA8GoIlFW52i8W73Pp Not only are they easy to understand, but he provides a config that makes it much easier to get used to Blender. Some of them are for 2.79, however using 2.80 shouldn't be a problem. [The…
This looks like texture padding. https://blenderartists.org/forum/showthread.php?282240-UV-Bake-Normal-Problem-(Black-lines) http://wiki.polycount.com/wiki/Edge_padding
Some kind of nice workflow between Blender's Cycles renderer and DDO would be a god send. I know were going from PBR to raytraced complex materials and that is a major pain, but it would be amazing if there was a preset within DDO and a blender node setup that would simply involve us plugging in the textures and having the…
I recommend using this http://blenderartists.org/forum/showthread.php?352666-Input-Custom-Blender-Setup-Silo-Maya-esque I also went from Maya to Blender and I didn't have much a problem...except you can't rotate on an axis half the time. Switched to using that and it fixed the rotating problem, and there are nice pie…
Love the face and the overall shape ! The colors are nice too. I think you can put a little bit more love to the hands and feets because they look "blob-ish". The low poly is a mess except for the head which have a nice poly flow. Personnaly, I like to draw on top of the model some guidelines for te edge flow, it can be…
Well... It's my time to shine Honestly I think post 2.5 Blender > Maya in modelling. I can't wrap my mind around Maya.. at all.. Max is awesome though. As for your question Gleb Alexandrov Jonathan Lampel I could go on but.. yeah I'll just send you a link to some good blender art sites…