Hiya! I am currently looking for work, full-time or freelance. I have 12 years of experience as a character artist. I can assist with benchmark models, hi poly/texturing and some concepting skills. I have worked with Ubisoft, Capcom, and 2k games. http://www.artstation.com/wizo labreche.simon@gmail.com Have a nice day!
the characters i made for "Starlit Stories" Game I had the pleasure of working on gameplay characters for Starlit Stories, I was responsible for the modelling, retopology, sculpting, texturing and baking. Huge thanks to the Lunar Entertainment team for having me on this project! Artstation…
Hi there ! My name is Axel Zender and I'm in the run-up to my final year at New3dge as an environment/prop artist in Game Art. Here's one of a project I did during my free time. As a fan of Unreal Tournament, I really wanted to recreate a weapon from it and I love it's design :) With this project I wanted to get more…
Hi, It's been a while since I posted a new artwork. Did this recent personal project during my free time and finally calling it done. I have named it "Prince" as it gives vibes of Prince of Persia, which is a game I've always loved. This is inspired by the great work of HE XIAOSONG. Hope you like it. Thanks!
Dolero Studio helps video game studios focus on what they do best while we make 3D art. We make game-ready 3D art in expected quality on time, be it in Unity or Unreal Engine. If you need outsourcing, take a look at our portfolio https://www.artstation.com/dolerostudio Contact Us contact@dolerostudio.com
**Offering/Looking for:** Commission Work as 2D Game Artist **Payment:** 50 EUR/hour (offering fixed price solutions) (taxes, licence fees and transfer costs included) **Language:** English/German **Professional Inquiries:** jana@2dpixx.de **Website:** https://www.2dpixx.de **Showreel:** https://youtu.be/Wk5bZ2qSCIU I am a…
In actual game the choice may depend on texel size. I doubt it would be something hi res enough to hide metal vs non-metal halos which could turn the whole thing into a mess. On mip drops especially. So I would do the pole metal and the whole lamp dielectric. Whatever wearing paint patches/ scratches it has. In fact even…
Thank you @sacboi for your comment. I have since moved forward with a mix of subdivision and booleans and am now in the process of unwrapping and getting it ready for texturing. Despite already completing the modelling before seeing your comment, I will have a look at the two links you included and learn more about it! I…