Hi i am new to vray. I find that vray frame buffer can allows me to preview my render as fast as i change the camera. But is that a way to use it to render animation for preview sake?? thanks
Hi! Im still pretty new to Unreal, I'm setting up some animations where my model is doing a Turntable animation, and then the camera pans up. The first frame looks like this What can I do to avoid this? Is there a camera setting that I need to turn on or off?
Hey guys, in this video, [ame=" https://www.youtube.com/watch?v=OxPQNsG4l1c"]Vray Material basics - 3D General in Maya - YouTube[/ame] this guy has his frame buffer update when he makes a change to the material. He doesnt seem to have to click render every time, how do i enable this? thanks!!
Hey all, I'm trying to get into 3ds max, but having a hell of a time remembering how to frame a selection. In maya or XSI you just press F and it focuses and centers the camera on the object - There must be an equivalent tool in 3ds right? Thanks. **EDIT** I figured it out right after I asked for help. Figures. :|
Premier can handle different frame rates. Going forward I would normalize what frame rate you animate at. 60 fps looks very smooth. It's my opinion, but 24 fps is a bit archaic. I personally animate at 30 fps nowadays.
I wanted to ask if there is a way one can grab a viewport render of my model with the safe frame only in Maya.I know of the print Screen and paste in Photoshop workflow but that seems to grab the whole screen,including the UI of the Maya app.Is there a way to grab only the viewport and paste to photoshop?Unless I use the…