@kamih - Hey just stumbled across your set of tools this last weekend! So great man. REALLY awesome stuff. So happy to pay for this set of tools. And thanks so much for being so active about bringing new features and fixing stuff. Awesome to see how involved you are and I can't wait to see the new stuff you'll bring to the…
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
Rigging problems are really hard to diagnose with just screenshots, usually its something with the way things are connected so it really depends on how you attached the arm to the torso. Are those your skin joints, IK joints, FK joints? How are you controlling the arm? What is it following? Did you point constrain it? If…
Frustrating previous two days. Its not an art update, however could help somebody avoid similar issues and maybe for somebody looking for a job at game studio it might give some notion what sort of stupid issues you might see from time to time. So first big issue was that I was trying to solve a little issue where my root…
Since the hair object is parented to the head joint, and I assume the control curve for the hair is not parented to the head joint, the hair object and control curve are in different coordinate spaces. When you freeze the transforms of an object in Maya, it will only freeze the object to whatever space it is in. If you…
I tried the rotation order on the segment joints, the result joints, and everything else attach to this part of the rig including the constrains with no effect. Aim constraint works but doesn't, it appears to fix it however the segment joints and their bind joints no longer stay with result joints and adding a point…
This may not be helpful, but if you're looking to have the cylinder constrained in Unreal, you're probably better off with a skeletal mesh or using the physical constraints than collision. Collision constraints are brittle, and very susceptible to performance and network lag, etc. If the collision doesn't simulate…
MODO | UV Constraint This video is a quick look at UV Constraint in MODO, which enables
you to constrain an item to a specific UV coordinate. http://www.pixelfondue.com/blog/2017/5/22/modo-uv-constraint
I´m going to push this thread because i had to do a chain for a client :) . My setup is basically a curve with a number of nulls placed evenly. These nulls have a curve constraint which gets manipulated by an expression + offset value to control the movement with a control object. Then i created a second set of nulls.…
I am curious how does 'average' 3d department in games industry operate. Whats the time frames given to artists to complete a model, with all textures and everything (considering the team is small)? How flexible deadlines are for 3d department considering amount of work that needs to be done, and be in sync with the rest…