Hey thanks for bringing this thread back I had forgotten about it. I did a lot of research and found answers to my question, but forgot to post back here. So first, Beddall, yes we had that same problem at work with the overlay method you are talking about. There is a fix for it, but I don't know what it is. One of our…
Here are a couple concept ships I created today. SW used : Zbrush, KeyShot, PhotoShop. Check out the 3d Model here:http://digitalenvironmentartist.com/VR/142/142.html share and enjoy Nick www.nickhiatt.com
I think the problem is caused by white background in normal map, probably caused by alpha. Those white stripes on dilated edges give those shading problems, 127 127 255 color background may fix this.
Is your normal map being gamma corrected (it shouldn't be)? If it is being gamma corrected then it will be unnormalized and you'll hit these issues. What happens when you fill the entirety of the normal map with 127/127/255? is that what is happening in the first image? If so, that sounds like an issue with gamma…
Hell ya Flaagan, I have the x-140's as well. They are just pure awesome. Great sound, and cheap. Five of my friends and myself own them. [ame]http://www.amazon.com/Logitech-970264-0403-X-140-2-0-Speakers/dp/B000IF4788/ref=sr_1_5?ie=UTF8&s=electronics&qid=1256683478&sr=8-5[/ame]
I'd recommend a SCSI hard disk. I just put in a 147G Atlas 10K IV a few months ago and I still get surprised at it's quickness. A single drive and a 160- or 320- adapter can set you back quite a bit, but you just can't beat the speed and reliability. You can get much better sustained transfer speed for your pounds with an…
I've owned or do own a good majority of the M43 prime lenses, heres a quick recap: Samyang 7.5mm fisheye lens, haven't owned (but have owned 8mm 3.5 in Canon mount) very good lens, super wide fisheye effect isn't really general purpose though. Very small and inexpensive($200-ish?) Olympus 12mm 2.0 - Currently own, lovely…
Strange, one possibility could be that you didn't create a material for your knife. As more of a general note black in your normal map is a bad idea. You should fill all the empty space with the flat normal color: R 128 (or 127), G 128 (or 127), B 255. EDIT: It could be your model as well, are you sure all your face…
~ Hey does anyone know the deadline for brawl? lulz quite a raw bake, there's still lots to clean on the normal map but you get the idea. Ended up taking it to 14k because it felt more like a 14k character to me (yeah Im gonna stick with that reason and ignore my laziness over optimizing :P )
I like MoPs suggestion by running it through crazybump. You can also run another AO pass and set the Bright color from white to gray 127. It can give you a pretty good base to lighten/darken into a spec map. Also instead of doing another render, you can multiply your AO over a layer of flat 127 gray, it will probably give…