Hey guys, I am trying to have my vehicle play an animation when it fires my projectile. What do I need to do for an animation to be triggered when firing my gun on the vehicle? But what script do I edit to tell what animation to play when firing? Here is my UTVehicle_Cannon.uc file: /** * Copyright 1998-2011 Epic Games,…
Hey artists! We have a done a lot of posts before but the applications were not so useful for us so in this post we will be clearer about what we want and ONLY apply if you can make the exact quality we show here. We need artists for long term work. - You need to understand modeling miniatures for 3D printing 110%. - You…
I'm surprised no one made a thread about the game yet (yes, yes, I did search the forum ) So here it is Now the first trailer was the worst thing ever(sorry if you were involved in the making of... it, but be honest with yourself ) so I'm just going to show you the multiplayer trailer https://youtu.be/irIkbTen53k Now,…
Hello, Kuroato Media is currently seeking a 3D Model Texture Artist for an upcoming Multiplayer Browser FPS / TPS Game set to Release in March. The Title of the Game is "Apocalypse City: Sons of the Fallen World" Beta Testing is available at: http://apocalypsecity.net/ For additional Game info and Media visit:…
I agree with this especially if you have to pay for those unwanted classes. Having said that, a degree won't be a real degree unless those types of classes are included in your program. Universities follow accreditation standards so a common requirement in their bachelor programs include courses outside of the specific…
@hwaminjung Hey thanks a lot for mentioning the solution! I actually just ran into the same exact problem and your comment helped me narrow down how to get it to work. I'll just add to what hwaminjung already said for clarity purposes since it took some messing around for me to get this to work even with his comment here.…
I feel like I can anticipate one of the new tools in IC.Shape 2.0. Anything to see a girl smile. From MAXScript menu, create a New Script. Copy and paste following code, then from editor menu Tools choose Evaluate All. You'll find the command in Customize User Interface... under category IllusionCatalyst Tools, named…