Errors that either dont exist or I dont understand ^^;; Im following along with tutorials sent to me by a previous college instructor. To help with my learning he basically told me to just copy what I see him doing (Im learning disabled). I completed two different files (MyGameType.uc and MyGameHUD.uc). The first file…
Been working on this one on and off since 2021. Time to finish it. Posting just one main shot first in case anyone has something to point out that I didn't think of. It's "mostly" there. Thanks. Marmoset Toolbag render.
What are your primary references? It might help to seek out some video, since refraction tends to cause a lot of distortion, and the fogginess of the liquid will have an affect too. https://www.shutterstock.com/video/clip-1081618478-berlin-germany---oct-25-2021-collections…
Hey fellow users! After seeing all the wonderful forums and community activity, I decided to start a WIP thread for my project. Currently, I am still in the sculpting and hi-poly phase and am pushing myself to get out of that by chipping away whatever I can. My end goal is to get this game ready by the end of February, so…
it's pretty insane what you have to do. I think artists need to branch out and learn more technical skills and form new studios. Spend some time on the side and pick up programming or animation instead of trying to make a model 0.1% better to have a chance of out-competing fellow artists who are also doing the same thing.…
oh I am sorry for that,- regarding the grid its: options > preferences... > Misc. Preferences > Grid Size: and set it to 0.1 (every 10th interval a grid line out of 1.0) alternativly put this code in the scriptListener with the object selected and hit return: [php]$.modifiers[#unwrap_uvw].unwrap2.setGridSize 0.1;[/php] I…
Nice! Just saw your response glad to see you are back on development man these are great! Not gonna lie, when I asked I saw your last response on the thread was from 2021 so I thought it was dead. So I did use them just to play with in unity but I didn't post it or do anything with it publicly obviously, I'm sorry hope…
PLATFORM VERSION INFO Windows : 10.0.19041.0 (Win32NT) Common Language Runtime : 4.0.30319.42000 System.Deployment.dll : 4.8.4270.0 built by: NET48REL1LAST_C clr.dll : 4.8.4250.0 built by: NET48REL1LAST_C dfdll.dll : 4.8.4270.0 built by: NET48REL1LAST_C dfshim.dll : 10.0.19041.1 (WinBuild.160101.0800) SOURCES Deployment…
I'll be interested to see where this thread goes. The uncanny valley gets all it's pop in the realm of character art, but I think it happens in environments as well when things are 'just off' from how they would be built. Maybe it doesn't create the same sense of unease when it happens in environment art, but it can still…