My entry to the ArtWar contest over at CubeBrush. Not super happy with it, but I wanted to practice doing a splash-art type illustration. Would do a lot differently next time, process wise, so it was good practice.
Good idea ! I've always found reassuring for beginners to know that even roxxors sucked one time, and that pretty much all come with practice. I can't practice art much tho, and didn't improve that much :(
Hey, is there any website or place to find/download character reference images? (3 sides with arms open)? to practice 3d modelling? I can draw myself... but right now I want to practice 3d modelling with as many characters as possible. Thanks.
Hey, is there any website or place to find/download character reference images? (3 sides with arms open)? to practice 3d modelling? I can draw myself... but right now I want to practice 3d modelling with as many characters as possible. Thanks.
First, about creating the upper eyelid crease, I agree it's a pain and I don't know how to do it in zbrush. I'd probably try to create two different objects (tools?) for the tarsal plates part of the eyelids and only combine them with the rest of the face later when the fat pads and eyebrows are 100% done, so they don't…
Tombstone that I modeled for some substance practice. Most of the time spent was me trying to figure out how to do a clean model without knowing (a continuing predicament) best practices for meshes and then messing with Substance to texture and weather it.
Hello people of polycount! More B&W practice along with compsotion practice. I didnt intend th add the flames in in the initial planning stage so the value got kinda messed up, but somehow tried to salvage it...
More practice. On this face I tried following reference but I can't see any land marks to go from...need more practice - doesn't help that I find humans so boring and get distracted and doodle.
Great resource. You could have published this as a book. Perhaps including practical projects for readers to follow along to on each chapter. The information and thought process on the practicalities of how the asset will read from the player's POV is particularly interesting.
Practiced creating a game asset for the first time with the Poltergust 5000 from Luigi's Mansion: Dark Moon ! I was proud of how my original model of it came out, and I do like the end result, but I still have to practice making UVs and baking a lot more. I would like to take another shot at this in the future !