I'm not sure what it is, but something about the mouth (maybe the shape) seems off, or a bit weird. Edit: As it is right now, the mouth reads like he is crying or sad. I think the second reason it looks off is how the fold in the cheek(not sure what it is called) is very straight (you can see a very defined triangle from…
there is some truth to what this cat is trying to argue, but he's got some issues articulating it. it is a fact that a volume can most easily be represented by triangles (not just triangulated quads, but any shape and order of triangles), and i think the clearest example of that is when you decimate a mesh. there is no way…
At the end of the day ... it really boils down to avoiding to shift-snap to front view as much as possible. An interesting way to test this out would be to rotate the view manually into what you think should be the front view of the face, and then shift-snap to front. If the view angle shifts ever so slightly, that means…
You can totally do that, in fact it's one of the best ways to work. You can try to stack them by hand. I like to unwrap one of them, then duplicate the geometry so the UVs are already stacked perfectly on top of each other. This works best if the object has specific UVs it needs to adhere. But it really depends on the…
My biggest crit is on her face, the dark lines under her cheeks make her look really emaciated, shadowing on the face in general needs to be subtle. Her boobs look very fake (implant style) which is fine if that's what you were going for, but for natural breasts they need to be in more of a teardrop shape and less orange…
"the fact that it doesn't work on your face-selection but instead everything at once is a shame" It fucks up your uvs completely. DOn't know if that's intended behaviour, so if not let me know. How and what? Far enough to enable a normal-map bake without black lines along smoothing group-borders, so it would have to know…
Ok well I messed with it some more and I think I've figured it out. I selected all the faces on the low poly model and removed the smoothing group. So basically no face belongs to a smoothing group and the it looks some what like if you had facets and highlights turned on instead of smooth and hightlights in your viewport.…
Hi Kenny, I'm just getting started in modeling myself so I don't know how much help I will be but I thought I would encourage you anyway. I have a few observations, the individual slats on the crate normal map look inconsistent from one to the next. I presume you wanted two opposite facing angles of the same degree on the…
Thanks for your comment. I wanted her face to look a bit hard, not masculine or something like that but I didn't want a pretty or cute girl face. Nevertheless it's my first sculpted semirealistic face and maybe is part of the learning process, I'll have to see it printed to judge it more objectively. The Buttocks and…
Sooo I finally decided to make my thread, took me forever to even decide on a champion to paint! So first I did a few sketches of several heroes on my shortlist. :D Eventually I settled on Twisted Fate but I might do more if I got time later haha