I elaborated more I guess It could be stupid in your eyes, but not to the CEO's and shareholders of Electronic Arts. Money matters. I wonder if the game were developed for the PC if it would have had better marketing (but then again it would need a multiplayer aspect to be more salable and to extend its shelf life a bit).
So, i didnt see this extended on till last week, and i dont remember seeing it on the forum at all, so.... whats everyone think? [ame] http://www.youtube.com/watch?v=cRdxXPV9GNQ[/ame] its suppose to be this generations jurassic park (revalutionary) from this trailer... it looks like it might actually live up to its hype...…
I am working with a concept created by Julio Nicoletti to create a broadsword for the Chivalry contest. I will be creating this also for a scene I am creating, of a low poly cathedral named Rite's Hall. I will be posting updates of both pieces in this thread, though the sword will be included in the cathedral the fidelity…
I was on an extension for many years. Your basically paying to beta test the extensions for them. I gotta say I'm very happy with this 3ds Max update. Python scripting is awesome.
That seemed to be broken for me as well in 2014. My fix was to just extrude it a very small amount in world space, then I was able to use local to extend it out further...Crappy for sure. I also ran into issues with my Gizmo becoming "distorted". Local extrude is working as intended in Max 2015, though!
In my experience (years of Topogun use, vs some attempts with 3DCoat retopo) Topogun will allow you for a much better control over edges, while 3DCoat has no way to freely divide them. However Topogun relies a lot on click-dragging, which makes it painful for the wrist after extended sessions.
Certainly! i have some progression images lying around of the mountain piece: edit: so it started out in a A1 resolution for easy printing, ended up being extended width-wise, which is why in the second image- the left hand side is quite polished, whilst the right is just broad strokes.
I think the pose could be made way more dynamic and awesome by extending the motion till her throwing arm crosses either one side of her body or the other (depending on if she's throwing it backhanded or not). That way it would break of the silhouette and give you a great eye lead towards her face.
Very nice style, adding some hints of the fabric and fur could help though I'm sure you're getting there. The only real crit I have, and a character artist might know better, but wouldn't you want to model his legs a bit more extended? Or is he a display piece only?
Put this into bulletpoints for ease of speech. - always played games since the zx spectrum - went to France for extended periods of time for holidays, my parents were teachers, so I always had a ton of time on my hands and started to draw lots. Mainly inspired by anime on the French tv - club Doroth