I use this script and put it in my quad menu (you can put it on toolbar too of course); macroScript ResetXForm category:"TP" buttonText:"Reset XForm" toolTip:"Reset XForm" ( on isEnabled do return (selection.count != 0) on execute do ( for node in selection do if (isValidNode(node)) then ResetXForm node ) ) But half the…
Assigning selected objects to a layer is annoying in 2016 and beyond. I did a listener and created a macroscript and set it to a shortcut. That way I can just hit the shortcut and click on the layer. This native function I couldn't really find in the dialog -_-. But you can build a script. Something I ran into though. It…
This script is requested here. What the script do: Select objects, Run script and pick an object in the scene. Selected objects will be moved in the Layer of picked object. Video demonstration Download.
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Some important info about using it... you have to be in a Perpective viewport and you have to be above the surface looking down towards the z=0 grid plane. So, it's kind of fiddly. Can save a lot of time though. Some details that might help you... ====================== From: Zola Sent: Tuesday, January 06, 2004 4:34 AM…
So I finally updated my scripts page. I made it blog format for easy updating. And with the page I present to you a new handy script. Mirror Morphs on X This handy script will Mirror Morph targets on the X axis. If you use Z-brush you can use it to quickly edit your base object in Max, mirror the changes and re-import the…
Hello friends ! I made a Rock Generator script for 3dsMax. I hope you like it : Rock Generator V2 2018 Script for 3dsMax Features: This script generates procedural random shaped rocks both low poly and highpoly. Lowpoly mesh matches too close to highpoly mesh so you can easily bake normal map from highpoly to lowpoly.…
Yes, you can configure Physx directly from Unity. You named two important variables (actually my iteration count is set to 2, because having it to 1 made everything extremely soap-like), but I guess the most important configuration is the Fixed Timestep, wich determines the time interval between a physics calculation and…
Hey Millenia, thanks for you comment, always interested to see what you're all are doing on Fractured space too, it looks ace! You're right in that we have our own scripts to help us with our custom normal workflow, we used to use a free normal script that's available from scriptspot, but normals would break a lot and…
So just wanted to give an update. I ended up doing some scripting in MEL to automatically create layers (so I have aluminium layer, a chrome layer, a rubber layer... breaking things up by material). These are not render layers, but display layers. Then I wrote up some MEL to give me a window with a few sets of buttons on…