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Re: Meat Locker - Environment
Reply by
radm0bile
·
Sep 2014
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3D Art Showcase & Critiques
I thought I was looking at reference images quickly at first! Love the reflection and lighting.
Re: Chesty B. Puller - Student Bust
Reply by
waedoe
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May 2017
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3D Art Showcase & Critiques
Thank you Brian, Yes it is easy to jump into secondary and third forms too quickly.
Re: Easiest way to get curved walls in UE4?
Reply by
Shift`
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May 2014
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Unreal Engine
Not a problem, and starting out is the hardest thing, you will quickly learn all the tips and tricks.
Re: 3Daily - Zio
Reply by
Zi0
·
Jan 2017
·
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Contests & Challenges Archives
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3Daily 2017
I skipped some days but this is a small test texture I quickly made today
Re: Zbrush4 without Zbrush4 - hardsurface blockout technique
Reply by
cryrid
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Aug 2010
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Technical Talk
I do that even without sculpting. Block something out quickly and messily, then retopo.
Re: Substance Designer - Latest Build - 2018.3.3
Reply by
Kosai106
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Apr 2015
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Adobe Substance
Oooooh thank you! So glad this got fixed, it got on my nerves quickly. :)
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Re: Aigis fanart
Reply by
Brian "Panda" Choi
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Feb 2015
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Home
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Featured Artwork
How did you populate the hair quickly? At least, the subtools you have for the hair.
Re: polyRetopo the secret maya node
Reply by
onionhead_o
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Dec 2018
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Technical Talk
Im in as well. been looking for an semi auto way to retopo hard surface quickly.
Re: Advanced Photoshop Brush Inquiries
Reply by
adam
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Sep 2006
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Technical Talk
Something like this sounds like it could be handy for quickly touching up normal maps.
Re: automatic retopo tools: whats the best choice?
Reply by
noktek
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Mar 2011
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Technical Talk
as said its for a prototype.. so its all about getting them into the engine quickly
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