Hey, loaded the meshes into Toolbag 4 using the Quick Loader functionality and adjusted the cage offset some. Curiously, I couldn't reproduce the issue (assuming I'm looking at the right place). Looking at the meshes/bake groups, they are currently not used to full effect, as the gun is divided into broad sections -…
Toolbag does not support particle effects or animated textures, so you may need to get creative to create these effects. Some ideas: * You could model the effects as solid objects * You could try creating simulations and exporting them with the alembic format (as solid objects)