I knew as soon as I started this project that I would want a hand-painted skybox, as it would sell the style and inform me of the lighting. After looking at the colours and mood present in my scene, I thought a light purple sky would work well, and contrast with the oranges nicely. I was very fortunate to have my close…
My laptop had the same issue. I tried manually triggering the update through the hidden $windows.~BT folder on the C: drive and it would give me a missing file error. I deleted the folder and the windows update download cache and used that cmd trick and ended up with the same error after it redownloaded. Eventually I just…
That may be very true, there just might be a do it all button. But at the end of the day, everyone is looking for something that doesn't take deep logic to understand the "steps" of creation, instead just "create it" the way you see it as though you were holding the paint brush to the canvas. Meanwhile, most games I]mainly…
[ QUOTE ] i don't really care about the tech, its nothing groundbreaking. i just hope they hired some better writers for GoW2 than they had for GoW. i honestly can't remember a game with equally cheesy writing since duke3d. [/ QUOTE ] They did have a good writer. Susan O'Connor. But I think Epic held her back so she…
Actually he's a tramp being pulled around by a princess, and yes I have played the game all the way through. Let me tell you, that was the biggest kick-in-the-nuts ending I've ever seen, very much relating to her. At least Diablo's had the tragic hero angle. The problem is that she had so many dialogue options, and while I…
Hello, after spending hours on this i decided to come here to ask for help. I have a low poly model that i wish to bake with an Higher Poly one but I get some weird artifacts on the normal map following the topology. It seems to not be linked to the high poly as I tested swapping the high poly to just a subdivided version…
So here's why i think crunch is almost always down to poor planning. i say this without any studio experience, BUT i think if any of you truly believe crunch is something only experienced in this industry, then you probably lack perspective. it exists in most industries, moreso the creative ones, but even in retail it…
Hey Nielsen I was able to get the particles to start swirling, it just requires some further tweaks to the values in both attractors. Let me just explain it a bit so that you can get yours going: 1. Start with a basic particle emitter. I deleted the velocity on mine but you can keep it if you want to affect those…
You also got to keep in mind, you are talking about one small part that works in a much bigger whole. Don't get so focused on the number of vertices of your model that you forget about all the other factors that will effect performance. There's a lot, and in the beginning it can seem overwhelming. But the best thing to do…
While I begin to unwrap this monster here are some more shots showing the set as a whole, and how it was placed to visualize the end result. In the end, the final content of the project will be 4-6 images, each a progression in story telling. Here's the set as a whole. Everything else in the screenshots seen so far have…