Thanks MeintevdS, I understand what you mean about the boilerroom and all of the pipes and cylinders. Ill be revisiting the things you have mentioned for sure :) Thanks Metalliandy, Where I get those numbers from was 512 x 3 down which is 1536 and 1024 x 5 across which would be the 5120. I just showed those numbers that…
No I haven't. I have been going off the impression that all angles need to be softened when you bake maps. It has worked for me for the past three months until about a week ago with this and another project. I went ahead and used the auto soften/harden tool set at 60degs and then re-baked and it came out perfectly. Thank…
just as a little run through of imaginary numbers. 105 (minutes) X 60 (seconds) X 24 (frames/second) = 151200 frames * 1 (really optimistic minute per frame) * 6 (layers per frame, also really optimistic) = 907200 minutes of rendering / 60 (minutes to hours) / 24 (hours to days) = 630 days of rendering time (on one PC) if…
Max Help and Google are your biggest friends in this case, since you already have some understanding of 3D. Search for 'X equivalent in X software' for example in Google. You could also invest some money in some paid Tutorials from Digital Tutors for example. This has been my approach when I replaced Max for Maya. It's…
I get similar issues as well when working in big scenes, or I've had Maya open for awhile. It happens most often when I use my bind-toggle x-ray (alt+X) and then try to snap-toggle. It doesn't always seem to get stuck, but you can visibly see the input lag when toggling back and forth. I always just assumed it's from too…
Hey everyone, I'm having a few road blocks from me finishing my normal map. When i use x-normal on some of my parts like the cape and shorts it seem like the normal map is projecting through the mesh. check my pic out. I put my x-normal setting up there too. Oh does my necklace look crappy since i normal it to a plane to…
First Id ask if they had any systems in place as Rick said. Then if they didn't Id come up with a straight forward agreement. You could go half and half or you could break it down into development stages at which you would receive x amount at each stage. Make sure you have safe guards. Like x amount of concepts and…
I've begun to try kismet instead, just for prototyping, and now I cannot even get that to work. I am trying to do just a simple "up" swipe in the z-direction in UDK Mobile utilizing kismet. I've followed both examples given by ffejnosliw and m00t at this link on UDK's forums:…
So I opened Toolbag4 up to see if I still had trial time to check something, no cigar-- This was expected, I got the little "there is no trial active on your account" message. But when I went to exit I realised there's no way to actually... get out of the program :sweat_smile: I can close the splash screen/license check…
It might just be that I'm not totally thinking straight it's 4am, however I'm working on some scripts for a project and was wondering if anyone knows how I could lets say duplicate a mesh in my max file to a new location in the same scene. I have a mesh in my file called "box01" and an array of x,y,z coords. I'd like to be…