Thanks for the screenshot, it really helps. Show Map In Viewport is not enabled in Slate. The material or map node will show a large red diagonal in its header (the blue or green top part), when Show is turned on.
Do you maybe have compute skin cache enabled in the project settings? Or recompute tangents? For correct normals with Alembic? From our experience, those can mess up the normals of skeletal meshes.
How do I permanently git rid of Lazy mouse? Lately it keeps Re-enabling itself after every brush stroke, even after restarting Zbrush, and it's becoming a gigantic pain in the ass...
Use whatever enables you to make the models you want to make. They're just tools after all. As long as you can export it as a compatible format (afaik C4D has a *.fbx importer).
Congrats on working on Natural Selection! As for the site, you could definitely flesh out the content with breakdowns and texture sheets - as it is it's only 5 beauty shots (EDIT: Never mind, enabled javascript, miles better :)
Looks like Motion Blur. You can create a post-process volume or a custom post-process chain and disable the motion-blur. The default post-process chain has Motion Blur enabled.
lol it says you already own it cause that's their way of enabling the spectator client. They just put that version up and unlocked it globally so anyone can download it. What you're downloading is the spectator client.
Did you have padding enabled when you baked in Toolbag? Other than that I'm not sure what could cause this, you may get more help if you post in the Substance forum.
The scanline renderer isn't multicore enabled. So you're only using 1/4 of your processor. There are a couple of technical hurdles switching to Mental Ray ( mainly figuring out lighting and exposure ), but it's worth it.
The bounding box is only updated if while re-importing the mesh you disable the "preserve strokes" setting. Having this setting enabled means we don't recompute a new bounding box but instead stretch it.