Ok heres the progress so far. And Ive officially decided I HATE texturing!! Any pointers would be amazing! Ive been working on the rear part, Ive only laid down base colours for the other areas. Its just taking too long... Ive done what you said and got rid of the grey/black backgrounds. Your right, you can see the…
looks very good. I havent checked all replies 100%, so sry if ill repeat :P I agree that ground could be tweaked. Me personally i think Russian apc would fit less into the beach setting. Some muddy base with some rubbel scatered around could be better i guess. Plus the vehicle could have some more traces of its military…
Pior: Yes I thought of that as well but it would only work if the top poly had a perfect normal for the operation. If say the top poly or polys were capping a very curved surface then you would be projecting to some averaged normal plane and it would not work in all instance. DarthNater: If your only checking for a…
ah. i always stumble over some examples after i ask the damn question. http://www.thg.ru/display/westinghouse_lvm-47w1/images/whouse_lvm47w1_1080vs766.jpg http://www.thg.ru/display/westinghouse_lvm-47w1/images/whouse_lvm47w1_1080vs766_2.jpg http://isnoop.net/blog/wp-content/uploads/2007/01/preview_large.png hmm.. the…
There's Ogres in WAR, a look at a few of them might help with handling scale and armor transition from the miniature. http://i465.photobucket.com/albums/rr16/garrisonofwar/MoTSS.jpg http://img140.imageshack.us/img140/4743/0809222do6.jpg http://www3.telus.net/public/mehwulfe/kyan/WAR/action/ogre-vs-dwarf-i.jpg
I would also check out this thread on CA: http://www.conceptart.org/forums/showthread.php?t=47859 Useful tips on brush customization and general coloring ideas from people of all skill-levels.
Yeah, runs slow for me also. Seems like the frontpage images are a big large (filesize-wise), but it could be me. 47KB for each thumbnail seems large IMO. But it still seemed slow even for that size. I'm guessing it's hosted on a home PC. If that's the case, then no big deal... we do what we can to get by You should…
Well finding the exact route of human evolution through bones is pretty much impossible. You would have to find every single skeleton of every single successive individual who ever added into our Dna. Think of a family tree that goes back 47,000,000 years lol. Tho i don't think that not having millions of years ( i mean in…
http://www.pixolator.com/zbc/showthread.php?t=47891&highlight=explode some solutions there. one of the things that I have to constantly do is import the UV'd mesh to the star tool and then export it before reimporting to the sculpted mesh - not too sure why that works