Thank you :) I do. I have definitely improved my speed. I notice that I hit the block where I feel like I don't know what to do anymore way earlier in my sculpts. The second head I did (as the first head I only had 30 min since I lost it all due to a zbrush crash) I hit that point about 45-50 mins in. Now in my latest…
This is how you can apply: Have this PDF ready when you call them. You will need to tell them some parts of the second page. Tell them you are a freelance graphic designer who works for an american company, and you need EIN so you can get payments from that company. You need an EIN for "Sole proprietor" type of entity. Be…
Aw, you guys! All this love makes me dizzy! SirSpangles: No script used for the pipes. They were made to fit the grid, straight sections of 64, 128 and 256 units, bent sections of 90 and 45 degrees. I did some custom parts where the grid failed me (or I failed the grid) but other than it's not very complex. Unfortunatley I…
Kodde - I think I was too tired to be asking questions last night, sorry for any confusion. Pretty much everything you said is my general solution to a misaligned pivot. I was messing around with the component mode and noticed that I couldn't enter values into the channel box to rotate the axis of the pivot without it…
I started to work on a new gun, this time a realistic Colt .45 Peacemaker. When I worked on my previous sci-fi gun, I really didn't know how revolvers worked. I did some research with the Colt, and now I know a lot better :) In my research, I found there are some variations in Colt Peacemakers depending on which year they…
First, show some samples of what you did in comparison so we can see what you're doing wrong. The easiest way is through Edit Poly, select the top part that you want to blend together, hit Autosmooth (make sure your angle is set high; it's 45 by default, that may or may not work. Try going higher or lower to see the…
I don't think an environment has ever hit me so hard.. but this is just stunning. I'm seriously in love with this design, I don't even know your reference - gonna have to go find it now (lol, or just watch it, thanks for the link : ]). From the first pan-through to the last, the fish really added to the mood. What really…
Thanks for the help. After autosmoothing all faces with threshold angle of 45, the seams are gone. I also tried using specific smoothing groups, but I didn't see any difference in waviness, which is another problem I thought I could solve by smoothing. Here is an updated picture, with the low poly on the right.…
i dont know in maya 2015 will have this. its copy reference in bonus tools. what i do is extract some piece of cylinder. then i copy as reference. symmetry cut Y axis and rotate 45 degree. And the last is mirror with ctrl+shift axis X and X. i think in max kinda like that in stack modifier. i got the trick from here.…
agree with DWalker You did the total rocket launcher archetype Standing on round platform - Check 30-45 degree angle facing the sky - check Dual arrangement - check Very bulky form without a lot of lenght - check Multiple holes on front that indicate rocket array - check Exhaust holes at the back - check Theres really…