anyone know when the release date for this is. it was supposed to be some time in November. i got sooo many xbox360 games I want to play. my 360 died a death a year or two back and I 'thought' stupidly that I could play the games on my xbox one straight away - what a pain
I created this prop as a means to learn some new software and workflows. Modeled in Fusion 360, Low-poly and UVs in Maya, Baking in Marmoset Toolbag 3, Texturing in Substance Painter Comments and critiques welcome, but I'm calling this one done so I can move on to my next project. :) model
Here's a WoW style sword that I've been working on. This is a concept from a weapon in Lich King, so I kinda went with the icy blue color scheme. The model weighs in at 376 polys which I know is high for WoW, but other than the polycount I wanna know what is working and what is not working. Thanks everyone!
This game is awesome, finally got to try it the other day. I use an xbox 360 controller as my pc gamepad and it works perfect, binding is easy and fast. I can use the back button instead of hitting esc as well. I recommend this game :)
Here's an update. I'm going to redo the blade panelling as I made 18 blades, which isn't divisible by 360 degrees, so I get uneven offsets. I'll change the geoemtry to 16 blades, and nudge the panels so that they all align together.
I don't have any exact numbers, but Remember Me uses physically based rendering, and runs on the PS3/Xbox 360. It doesn't have to have a huge impact on performance. A metalness/roughness workflow uses less texture memory than color specular.
Hobbies ey? * Family * sculpting * collecting action figures, gentle giant statues and busts, sideshow collectibles, master replicas, etc * madden on the 360 among other games * looking for work * wrestling with my son * telling my wife how it is * sleeping on the couch
You know, only Paul W anderson could think up the fucked up idea of having a 360 slowmotions trinitylike scene where the facehugger jumps up an egg. and women running hand in hand with predators.. Remember the pain the last movies caused.
Pretty much done with this guy. Tweaked the thumb, added more meat to the palms, and reduced the head size slightly (not quite as much as prof suggested). 360 turnaround here . Umbrella Man - I model the organic stuff in Mudbox, and the hard surface bits in Silo.
Looking for remote work and/or one-time remote orders. I do Low-Poly, Hi-Poly, baking, UV-mapping and texturing. I work in Maya, Substance Painter and Photoshop. Examples of works: https://www.artstation.com/simonf107 My contacts: - Skype: simon fenix - Gmail: danilforjob124@gmail.com - Discord: Yoba #3467