Snail game asset. 2800 tris, 512 diffuse, specular, gloss, translucency, and normal maps. Modeled in Blender, sculpted in Zbrush, rendered in Marmoset. Textured in PS, with help from nDo2. Obviously, with the fidelity of the asset, this would exist in appropriate scale to the player (i.e. not a 2800 tri common snail).…