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Re: The Beast - Thorn
Reply by
Vachyre
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Apr 2016
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Contests & Challenges Archives
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Allegorithmic's the Beast
Need to wrap this up fast so here's what I got from the rough sculpt. Will start the proper one tomorrow.
Re: Pior's workshop
Reply by
pior
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Jan 2015
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Dota 2
Thanks :) An update on the blockout/basemesh, for the sake of sharing all the steps : That about wraps it up for the hero itself for now - moving on to the goatbears !
7 results
Re: removed
Reply by
chopin
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Mar 2016
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Contests & Challenges Archives
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Allegorithmic's the Beast
Really like the face and build, that leg muscle wrapping to the back of the leg looks a little weird, as it should connect to the front of the pelvis.
Re: Hawf's Dota 2 Thread
Reply by
Jeff Parrott
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Mar 2013
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Dota 2
Do some glowy runes in the middle of blade. Add some large cuts into it. Darken up the metal on the top and bottom of the wraps.
2 results
Re: 3ds Max Animation
Reply by
MoP
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Jan 2010
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Technical Talk
You can use the Skin Wrap modifier to transfer skinning information from a low-res model to a higher-res one.
Re: Medieval cellar - UDK
Reply by
Firebert
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Dec 2010
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3D Art Showcase & Critiques
Love this new update! Very happy to see you wrapping up this project. Will be a superb add to your folio of amazing work.
2 results
Re: Retrogasm 2018 - Zero from Megaman X
Reply by
PyrZern
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Jun 2018
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3D Art Showcase & Critiques
Made some changes to the hair. Made a few poses. And cleaned up some small noises. Wrapping up the project now.
2 results
Re: Death of THQ?
Reply by
GarageBay9
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Nov 2012
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General Discussion
isTableFlipped is an unsigned 8 bit int. After 255 flips, it just wraps back around to being upright again. :poly142:
2 results
Re: Zbrush Question - How would you go about doing patterns with curve brushes?
Reply by
cryrid
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Aug 2012
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Technical Talk
Are you looking more for the overlapping scale like look to the leaves or are you wrapping it around a sphere like object like that pic ?
2 results
Re: [UE4] "Long and Rubbery"
Reply by
FULGORE
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Aug 2018
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3D Art Showcase & Critiques
Quick 'n dirty Rear Hull section - I'm getting a little bored of this :P so I'm wrapping it up soon
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